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January 7, 2004
Hits: 4104
Comments: 4
Ideas: 0
Votes: 5 / 2.200000
Dark Lord's Gloves    Items  (Clothes)   (Villanous)

A dark emperors gloves that make an excelent weapon and torture tool.

November 29, 2003
Hits: 8159
Comments: 16
Ideas: 0
Votes: 14 / 4.285714
Sadist Dagger    Items  (Melee Weapons)   (Villanous)

A dagger with a thirst for blood… but only a little at a time.

November 4, 2003
Hits: 5349
Comments: 7
Ideas: 0
Votes: 6 / 1.833333
Staff of Dragoonias    Items  (Wand/Staff/ Arcane)   (Villanous)

This staff is equally powerful the the staff of Leviadan.  The differences are that it is an evil craft, those who are not already evil shall be currupted should the staff stay in the possesion of good men to long.  The trait that gave it it’s name is that it gives you "TEMPORARY" controle over the minds of dragons and griffins.

July 4, 2003
Hits: 5545
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Black Heart    Items  (Other)   (Villanous)

The Heart that beats slowly in the dark.

February 26, 2003
Hits: 12350
Comments: 10
Ideas: 0
Votes: 6 / 3.666667
Siel'zar    Items  (Wand/Staff/ Arcane)   (Villanous)

In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp

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