A brightly colored ink that hardens the skin.
A missile ment for a presant or future based RPG
These scissors, though insignificant and well, pathetic for an item on this site. But before you critisize and yell, read this.
A small, ordinary looking red pouch that deters all but the most skilled thieves.
Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
A fist-sized clot of shadows with strange visual properties.
This thick sauce, usually a condiment on the platters of the rich, has found a niche in the equipment of thieves.
An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.
A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
The silver necklaces whose inset gems display the status of the wearer.
Itching dust makes someone or something itch. It is very distracting and only gets worse until the dust wears out or an antidote is applied.
The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.