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Siren no Orakio
January 14, 2004
Hits: 4761
Comments: 6
Ideas: 0
Votes: 7 / 4.214286
War Paint of Dothkar    Items  (Other)   (Non-Magical)

A brightly colored ink that hardens the skin.

Pirate Penguin
December 12, 2003
Hits: 2736
Comments: 10
Ideas: 0
Votes: 9 / 2.055556
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

elfkin
December 9, 2003
Hits: 8645
Comments: 12
Ideas: 0
Votes: 8 / 3.687500
Sao's scissors    Items  (Home/ Personal)   (Non-Magical)

These scissors, though insignificant and well,  pathetic for an item on this site.  But before you critisize and yell, read this.

Chi Chio
October 5, 2003
Hits: 4791
Comments: 7
Ideas: 0
Votes: 13 / 4.307692
Trick Bag    Items  (Other)   (Non-Magical)

A small, ordinary looking red pouch that deters all but the most skilled thieves.

CaptainPenguin
July 22, 2003
Hits: 7797
Comments: 12
Ideas: 0
Votes: 7 / 3.285714
Lizardfolk Gold    Items  (Materials)   (Non-Magical)

Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…

ephemeralstability
June 18, 2003
Hits: 14015
Comments: 31
Ideas: 0
Votes: 21 / 3.880952
Muzzled Mouse    Items  (Tools)   (Non-Magical)

Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…

CaptainPenguin
May 24, 2003
Hits: 7906
Comments: 12
Ideas: 0
Votes: 11 / 3.818182
Umbral Clot    Items  (Materials)   (Non-Magical)

A fist-sized clot of shadows with strange visual properties.

CaptainPenguin
April 29, 2003
Hits: 14849
Comments: 16
Ideas: 0
Votes: 14 / 3.892857
Xoct's Sauce    Items  (Other)   (Non-Magical)

This thick sauce, usually a condiment on the platters of the rich, has found a niche in the equipment of thieves.

ephemeralstability
March 15, 2003
Hits: 5908
Comments: 9
Ideas: 0
Votes: 10 / 3.300000
Quill of Fine Writing    Items  (Tools)   (Non-Magical)

An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.

Cleckmoon
February 20, 2003
Hits: 5093
Comments: 8
Ideas: 0
Votes: 9 / 2.500000
Doom Tea    Items  (Potion)   (Non-Magical)

A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.

Agar
January 11, 2003
Hits: 5167
Comments: 8
Ideas: 0
Votes: 9 / 3.388889
Steam Gun    Items  (Ranged Weapons)   (Non-Magical)

Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.

ephemeralstability
September 24, 2002
Hits: 6520
Comments: 13
Ideas: 0
Votes: 15 / 4.066667
Lyrian Necklace    Items  (Jewelry)   (Non-Magical)

The silver necklaces whose inset gems display the status of the wearer.

drphluid
January 10, 2002
Hits: 5960
Comments: 6
Ideas: 0
Votes: 8 / 1.750000
Itching Dust    Items  (Potion)   (Non-Magical)

Itching dust makes someone or something itch.  It is very distracting and only gets worse until the dust wears out or an antidote is applied.

Strolen
October 20, 2001
Hits: 8743
Comments: 5
Ideas: 0
Votes: 4 / 2.375000
King Inturt's Chain    Items  (Armor)   (Non-Magical)

The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.

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Random Idea Seed View All Idea Seeds

My Friend, the Orcish Warlord

       By: Wulfhere

Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.

Ideas  ( NPCs ) | June 5, 2007 | View | UpVote 1xp


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