There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
There's nothing like a good, full pipe after a day of slaying.
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Chrome is the one of the most popular Superbrands in the Cosmic Era
The ultra minimalism mech, for the common consumer
A set of 30 Dwarven Treasures, for finding, or stealing.
All dwarves in the Ven mountains are familiar with this simple game. Though elaborate and colorful game board have been craft, the game is simple enough that you could out line a board in the dirt and play with four handfuls of stones.
Myths and misunderstandings swirl around this mysterious metal
A neural interface and mind recording device
In the Petroleum Era, it was considered more uncommon for a family to not own a personal automobile, and in some areas, aircraft were as numerous as automobiles. In the years that followed transportation demands and needs changed, as did the vehicles that did the work.
Originally designed as a Medevac transport, the Whippoorwill is now iconic of the Atlantic Federation
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.
Why aren't gamers using this already? This stuff is real. No really, this stuff is REAL. Google it. Cheap too. Feel free to reply with your own ideas on how to use it.
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?