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dustyjohnson
June 22, 2013
Hits: 392
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Drowsy Weed    Items  (Potion)   (Non-Magical)

There's nothing like a good, full pipe after a day of slaying.

dustyjohnson
June 21, 2013
Hits: 329
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Plague of Plagues    Items  (Other)   (Non-Magical)

The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.

Scrasamax
June 20, 2013
Hits: 540
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
Mecha in the Cosmic Era    Items  (Tools)   (Non-Magical)

The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.

Scrasamax
May 8, 2013
Hits: 605
Comments: 10
Ideas: 0
Votes: 2 / 3.250000
Lybrium    Items  (Potion)   (Non-Magical)

When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium

Ted
February 9, 2013
Hits: 605
Comments: 11
Ideas: 0
Votes: 9 / 3.777778
Devil's Spit    Items  (Materials)   (Non-Magical)

A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you

Ted
November 12, 2012
Hits: 504
Comments: 9
Ideas: 0
Votes: 6 / 2.833333
Camel's Hump    Items  (Other)   (Non-Magical)

Sometimes, you just want to accept that something tastes good without knowing how it was made.

Scrasamax
October 19, 2012
Hits: 755
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
Chrome    Items  (Potion)   (Non-Magical)

Chrome is the one of the most popular Superbrands in the Cosmic Era

Scrasamax
October 14, 2012
Hits: 677
Comments: 5
Ideas: 1
Votes: 3 / 3.333333
Leg Suit    Items  (Transports)   (Non-Magical)

The ultra minimalism mech, for the common consumer

valadaar
September 30, 2012
Hits: 823
Comments: 11
Ideas: 0
Votes: 10 / 4.050000
30 Dwarven Treasures    Items  (Other)   (Non-Magical)

A set of 30 Dwarven Treasures, for finding, or stealing.


axlerowes
September 23, 2012
Hits: 1084
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
Four Forges: A simple board game played by Dwarves    Items  (Home/ Personal)   (Non-Magical)

All dwarves in the Ven mountains are familiar with this simple game.  Though elaborate and colorful game board have been craft, the game is simple enough that you could out line a board in the dirt and play with four handfuls of stones. 

Scrasamax
September 21, 2012
Hits: 572
Comments: 1
Ideas: 0
No votes
Cold Iron    Items  (Materials)   (Non-Magical)

Myths and misunderstandings swirl around this mysterious metal

Scrasamax
September 7, 2012
Hits: 805
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
SQUIDband    Items  (Jewelry)   (Non-Magical)

A neural interface and mind recording device

Scrasamax
September 1, 2012
Hits: 836
Comments: 6
Ideas: 0
Votes: 4 / 4.500000
Transportation in the Cosmic Era    Items  (Transports)   (Non-Magical)

In the Petroleum Era, it was considered more uncommon for a family to not own a personal automobile, and in some areas, aircraft were as numerous as automobiles. In the years that followed transportation demands and needs changed, as did the vehicles that did the work.

Scrasamax
August 22, 2012
Hits: 743
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
UH-57 Whippoorwill    Items  (Transports)   (Non-Magical)

Originally designed as a Medevac transport, the Whippoorwill is now iconic of the Atlantic Federation

Scrasamax
August 22, 2012
Hits: 1059
Comments: 13
Ideas: 2
Votes: 5 / 4.600000
The Artificial Brain    Items  (Other)   (Non-Magical)

By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.

Scrasamax
July 15, 2012
Hits: 754
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
30 More Bottles of Wine    Items  (Potion)   (Non-Magical)

A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.

OmegaDraco
June 20, 2012
Hits: 603
Comments: 7
Ideas: 4
Votes: 4 / 3.375000
Mobile Ground    Items  (Tools)   (Non-Magical)

A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.

Agar
June 17, 2012
Hits: 1044
Comments: 6
Ideas: 3
Votes: 1 / 1.000000
Kevlar Thread    Items  (Tools)   (Non-Magical)

Why aren't gamers using this already? This stuff is real. No really, this stuff is REAL. Google it. Cheap too. Feel free to reply with your own ideas on how to use it.

Moonlake
June 5, 2012
Hits: 880
Comments: 16
Ideas: 0
Votes: 10 / 2.900000
Fools' gems    Items  (Materials)   (Non-Magical)

 

 “Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”

~ Master jeweller at The Shining Elegance talking to one of his apprentices 
 
axlerowes
February 9, 2012
Hits: 1064
Comments: 21
Ideas: 0
Votes: 8 / 3.375000
Green Sleeves    Items  (SpaceShips)   (Non-Magical)

 

“Space farming ain’t like jumping through hyperspace boy! You got have patience, lots of water and thousands of kilometers of tubing.”

 

A 100-word piece of Sci-fi minutia 

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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