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Gossamer
September 3, 2013
Hits: 767
Comments: 8
Ideas: 0
Votes: 7 / 3.571429
What Is A Dwarf    Items  (Books and Scrolls)   (Non-Magical)

A miserable little pile of secrets? No, where did you get that idea? Join the scholar Matteus Carter as he unveils the secrets of an ancient dwarven poem.

caesar193
August 16, 2013
Hits: 1210
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
The Shield of St. John    Items  (Armor)   (Non-Magical)

With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.

dustyjohnson
August 2, 2013
Hits: 1478
Comments: 14
Ideas: 0
Votes: 12 / 3.375000
30 Items You Need    Items  (Equipment Listing)   (Non-Magical)

There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.

dustyjohnson
June 22, 2013
Hits: 651
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Drowsy Weed    Items  (Potion)   (Non-Magical)

There's nothing like a good, full pipe after a day of slaying.

dustyjohnson
June 21, 2013
Hits: 558
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Plague of Plagues    Items  (Other)   (Non-Magical)

The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.

Scrasamax
June 20, 2013
Hits: 1314
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
Mecha in the Cosmic Era    Items  (Tools)   (Non-Magical)

The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.

Scrasamax
May 8, 2013
Hits: 1038
Comments: 10
Ideas: 0
Votes: 2 / 3.250000
Lybrium    Items  (Potion)   (Non-Magical)

When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium

Ted
February 9, 2013
Hits: 940
Comments: 11
Ideas: 0
Votes: 9 / 3.777778
Devil's Spit    Items  (Materials)   (Non-Magical)

A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you

Ted
November 12, 2012
Hits: 728
Comments: 9
Ideas: 0
Votes: 6 / 2.833333
Camel's Hump    Items  (Other)   (Non-Magical)

Sometimes, you just want to accept that something tastes good without knowing how it was made.

Scrasamax
October 19, 2012
Hits: 1140
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
Chrome    Items  (Potion)   (Non-Magical)

Chrome is the one of the most popular Superbrands in the Cosmic Era

Scrasamax
October 14, 2012
Hits: 1367
Comments: 5
Ideas: 1
Votes: 3 / 3.333333
Leg Suit    Items  (Transports)   (Non-Magical)

The ultra minimalism mech, for the common consumer

valadaar
September 30, 2012
Hits: 1133
Comments: 12
Ideas: 0
Votes: 11 / 4.045455
30 Dwarven Treasures    Items  (Other)   (Non-Magical)

A set of 30 Dwarven Treasures, for finding, or stealing.


axlerowes
September 23, 2012
Hits: 1529
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
Four Forges: A simple board game played by Dwarves    Items  (Home/ Personal)   (Non-Magical)

All dwarves in the Ven mountains are familiar with this simple game.  Though elaborate and colorful game board have been craft, the game is simple enough that you could out line a board in the dirt and play with four handfuls of stones. 

Scrasamax
September 21, 2012
Hits: 819
Comments: 1
Ideas: 0
No votes
Cold Iron    Items  (Materials)   (Non-Magical)

Myths and misunderstandings swirl around this mysterious metal

Scrasamax
September 7, 2012
Hits: 1203
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
SQUIDband    Items  (Jewelry)   (Non-Magical)

A neural interface and mind recording device

Scrasamax
September 1, 2012
Hits: 1190
Comments: 6
Ideas: 0
Votes: 4 / 4.500000
Transportation in the Cosmic Era    Items  (Transports)   (Non-Magical)

In the Petroleum Era, it was considered more uncommon for a family to not own a personal automobile, and in some areas, aircraft were as numerous as automobiles. In the years that followed transportation demands and needs changed, as did the vehicles that did the work.

Scrasamax
August 22, 2012
Hits: 1071
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
UH-57 Whippoorwill    Items  (Transports)   (Non-Magical)

Originally designed as a Medevac transport, the Whippoorwill is now iconic of the Atlantic Federation

Scrasamax
August 22, 2012
Hits: 1628
Comments: 13
Ideas: 2
Votes: 5 / 4.600000
The Artificial Brain    Items  (Other)   (Non-Magical)

By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.

Scrasamax
July 15, 2012
Hits: 1040
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
30 More Bottles of Wine    Items  (Potion)   (Non-Magical)

A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.

OmegaDraco
June 20, 2012
Hits: 908
Comments: 7
Ideas: 4
Votes: 4 / 3.375000
Mobile Ground    Items  (Tools)   (Non-Magical)

A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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