A miserable little pile of secrets? No, where did you get that idea? Join the scholar Matteus Carter as he unveils the secrets of an ancient dwarven poem.
With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
There's nothing like a good, full pipe after a day of slaying.
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Chrome is the one of the most popular Superbrands in the Cosmic Era
The ultra minimalism mech, for the common consumer
A set of 30 Dwarven Treasures, for finding, or stealing.
All dwarves in the Ven mountains are familiar with this simple game. Though elaborate and colorful game board have been craft, the game is simple enough that you could out line a board in the dirt and play with four handfuls of stones.
Myths and misunderstandings swirl around this mysterious metal
A neural interface and mind recording device
In the Petroleum Era, it was considered more uncommon for a family to not own a personal automobile, and in some areas, aircraft were as numerous as automobiles. In the years that followed transportation demands and needs changed, as did the vehicles that did the work.
Originally designed as a Medevac transport, the Whippoorwill is now iconic of the Atlantic Federation
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.