There's nothing like a good, full pipe after a day of slaying.
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Chrome is the one of the most popular Superbrands in the Cosmic Era
The ultra minimalism mech, for the common consumer
A set of 30 Dwarven Treasures, for finding, or stealing.
All dwarves in the Ven mountains are familiar with this simple game. Though elaborate and colorful game board have been craft, the game is simple enough that you could out line a board in the dirt and play with four handfuls of stones.
Myths and misunderstandings swirl around this mysterious metal
A neural interface and mind recording device
In the Petroleum Era, it was considered more uncommon for a family to not own a personal automobile, and in some areas, aircraft were as numerous as automobiles. In the years that followed transportation demands and needs changed, as did the vehicles that did the work.
Originally designed as a Medevac transport, the Whippoorwill is now iconic of the Atlantic Federation
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.
Why aren't gamers using this already? This stuff is real. No really, this stuff is REAL. Google it. Cheap too. Feel free to reply with your own ideas on how to use it.
“Beware those gems that adventurers try to sell you. Before you know, they turn to fools’ gems”
“Space farming ain’t like jumping through hyperspace boy! You got have patience, lots of water and thousands of kilometers of tubing.”
A 100-word piece of Sci-fi minutia
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).