Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.
Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other. The helms transmit all sounds including the surrounding noise and at the same volume as the original.
Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed. Only extremely out-of-place action will get the wearer noticed at all.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.
Gold and silver full plate mail with the soul of a Slavina General trapped inside.
Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...