Pretty smoke rings? Naw, I can do a lot more than that.
The cover depicts a stylized rose with one drop of blood dripping from one of its thorns.
(But is there more than meets the eye with this book, of bloody course there is!)
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
Dentures, magic dentures.
Also known as the Equalizer.
The perfect ring for those who seek to make the most dramatic of entrances.
A magic knife - when it hits a target, it can age them by centuries, and may de-age the user.
Six powerful substances as described by Hachnar the Alchemist
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
An unassuming sewing needle, five to six inches long. Certainly nothing out of the ordinary.
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
A toilet that teleports your feces onto the PottyPortal's Poop Hill.
The best way for a traveling dwarf to sleep is on a bed of stone - Bodrick Rocknumber, stone bed salesman
'Cmon and drink up. This potion will really help us understand each other, if you know what I mean.
A fine cloak that allows the wearer to see from a statue's eyes.
"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."
-Old Gerald, man in the pub.
Tarot Cards are used by Magic folks to predict the future (cartomancy). Since the present becomes the future through the interplay of elementally alligned forces, the tumble of cards can give clues to the way the pattern of elements will be in the future.
This means a wizard will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.