An item of clothing designed to let librarians reach those books which everyone wants to borrow and are therefore left on the highest shelf.
A magical ring that makes you… huh, was I talking to someone?
Adventurers have timewasters too, but sometimes the timewasters aren’t a waste…
An item of legend, that may not even exist. But many still desire it, and many fear its possible use.
The staff is beautiful to look at, made of pure ebony wood with a large diamond set at the top and rusted iron buttons along it’s side. It gives off an aura of very powerful magic.The ebony is scarred by a hit from a sword of some kind.
A scimitar for the shadow, for the theif, for the assassin but most of all for the Drow.
A precious stone that calls out to those who can hear, a lighthouse for those lost in the darkness of the void.
A fluffy, pink stuffed bear which always seems to end up in unlikely places, and which people tend to get quite attatched to…
Small bits of precious metal, and flawless jewels woven into the mane of a noble steed
Leather gloves that grant one the ability to manipulate metal.
A tool to keep body and spirit fit!
Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.
Within the fragile bounds of this cage of crystalline metal, your will and talent may work wonders…
A prison ... a sanctuary ... a gateway ... a murderous tool. Grasp the power of a circle of midnight.
An armor that senses wearer’s needs?
This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.
A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it
Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.
Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.
A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.
Inside a mad scientists laboratory the PCs find a short creature with smooth, oily and whale like skin. The head is faceless and smooth also. But hundreds of white eyes on the PCs from the fat belly of this creature. The PCs are about to kill it as it speaks to them in a feeble but intelligent voice, asking them to pour the contents of a green vial on it. Will they do so? And if so, what will happen?