The lost Topaz of Anamis, the famous explorer, who disappeared on a foolhardy expedition.
(Author: I made myself sit down and write this :P I missed posting items :( )
A dagger which never kills directly certainly seems useless. But there are more ways to kill a person than to stab them.
10 perfectly sphere-like stones containing ancient spells of much power and much use to those with wits, courage and intelligence.
Don’t just lug your loot around put it to work
One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.
a fur coat with interesting properties and penalties
“Your eye, your eye!” crowed Imupokith, the Sea-Witch, and Vruthath, clutching his bleeding socket, held out his hand.
Upon the palm was a staring green eye.
“Clear glacial water, spring barley, winter wheat and summer hops are what good ales are known for. The ale should not be too old or it will be stale or bitter, it must breath or the favor won’t be just right, and most importantly it should be chilled to just a hair above freezing, so the taste is sharp and crisp” ~ Taliwar Jil - Master Brewer, Far Doman
“Wolf, have you not heard, Red Riding left to college years ago and is married with 2 kids of her own, she has not come to Grandmother’s house for 5 years now. What have you done with Grandma, for if it is murder, the axe you will have.”
“Made on a small island in the Black Sea, it has the power to make a person invinsible in magical concerns, but people should be warned, it has never brought luck to it’s wielders.” Conan Highblade, High Seer of Abasil
A Magical Stone, look into it and see what you need to, but beware…
The Sword of Anawaith, named where it resides in the Ranger Guild of Anawaith…
In case you get a sinking feeling, you can use this.
The chimera is a trifold beast, and the Chimeric ring likewise is a trifold item, both magical, and cursed.
This stone is given to people of elven blood by a sibling usually before an important journey
These are not ordinary gems, these are Thrar Stones. They are rocks that have been caught in the trunks of growing trees. Over thousands of years they are forged from stone to gem.
When Lila the thief saved the lives of the sorceress Fortunata and her lover Martin, Fortunata gave her a very special gift: a ring blessed by the goddess of luck. And thus it was that Lila became the first Queen of Thieves.
Ever had that oh-so-annoying companion, that just wouldnt shut up? Here is the perfect remedy.
This card when used in a strange ritual lets you talk to one dead person, but there is a catch
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.