Casting Bones - same as that used by witch doctors.
Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…
A Wizard’s most prized possesion is his Spellbook and with this item it will be safe from the eyes of others.
Watch your step with this item, you might end up falling down… or even up.
Have you or anyone you know ever been accused of a crime you didn’t commit? Been sent to the Hangman knowing you were innocent? Have you ever welcomed the noose to prove it?
Anything is possible with the capricous power of this Glyph.
Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.
The Grand Arm is a weapon without peer, there is naught a blade nor shield that can withstand it’s mighty blows. This ornate weapon is surely the divine tool of the god of war…
Nothing comes from nothing, or so they say.
So how do you power those "always on" items?
Two parts of the same stone that when seperated, tend to exert a slight pull towards one another.
A magical beacon designed to attract minor spirits to the mundane plane
A Mithril collar with various high quality gemstones imbedded in it. It has a clasp in the back, and a hinge in the front to allow it to open and close.
The Magical effects of the collar are…complicated. They are listed in full detail under magical properties.
A small round cantine, that is strapped around its wearer with a leather strip. It has the ability to never run dry. It will be able to contain any type of liquid such as acid or lava. It will also never run out.
With this bracelet you can let your fists do the talking.
Wanting to hide things in the open, Phillip made this magical cup.
Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.
Good luck, and good fortune favors those who possess the Pillars of the Alchemist.
These items, potent wards against spirits, were once commonplace. Following the end of the old Empire the methods of their manufacture was lost and none new have been made in the intervening centuries.
A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.
Specially treated troll flesh dried in strips like jerky which heals in small doses.
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?