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June 20, 2005
Hits: 4400
Comments: 7
Ideas: 0
Votes: 9 / 3.944444
Bones of Casting    Items  (Other)   (Magical)

Casting Bones - same as that used by witch doctors.

June 11, 2005
Hits: 9215
Comments: 37
Ideas: 1
Votes: 30 / 4.750000
The Bone Stitcher    Items  (Tools)   (Magical)

Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…

June 4, 2005
Hits: 5672
Comments: 9
Ideas: 0
Votes: 13 / 3.038462
A Wizard's Secret    Items  (Books and Scrolls)   (Magical)

A Wizard’s most prized possesion is his Spellbook and with this item it will be safe from the eyes of others.

June 3, 2005
Hits: 6963
Comments: 15
Ideas: 0
Votes: 13 / 2.692308
Cloak of Falling    Items  (Clothes)   (Magical)

Watch your step with this item, you might end up falling down… or even up.

May 20, 2005
Hits: 13148
Comments: 24
Ideas: 0
Votes: 8 / 4.312500
Noose of Redemption    Items  (Other)   (Magical)

Have you or anyone you know ever been accused of a crime you didn’t commit? Been sent to the Hangman knowing you were innocent? Have you ever welcomed the noose to prove it?

May 18, 2005
Hits: 6127
Comments: 10
Ideas: 0
Votes: 12 / 1.625000
Lesser Glyph of Change    Items  (Materials)   (Magical)

Anything is possible with the capricous power of this Glyph.

May 13, 2005
Hits: 3689
Comments: 7
Ideas: 0
Votes: 9 / 4.388889
Plate mail of the Mad    Items  (Armor)   (Magical)

Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.

April 20, 2005
Hits: 4381
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
Grand Arm    Items  (Melee Weapons)   (Magical)

The Grand Arm is a weapon without peer, there is naught a blade nor shield that can withstand it’s mighty blows. This ornate weapon is surely the divine tool of the god of war…

Dragon Lord
April 19, 2005
Hits: 9680
Comments: 13
Ideas: 0
Votes: 10 / 3.600000
Crystallised Dragon Blood    Items  (Jewelry)   (Magical)

Nothing comes from nothing, or so they say.
So how do you power those "always on" items?

April 14, 2005
Hits: 4885
Comments: 7
Ideas: 0
Votes: 8 / 3.312500
Goryen's Key Stones    Items  (Other)   (Magical)

Two parts of the same stone that when seperated, tend to exert a slight pull towards one another.

Dragon Lord
April 11, 2005
Hits: 11430
Comments: 15
Ideas: 0
Votes: 15 / 4.600000
Spirit Beacons    Items  (Other)   (Magical)

A magical beacon designed to attract minor spirits to the mundane plane

April 7, 2005
Hits: 3354
Comments: 5
Ideas: 0
Votes: 7 / 2.500000
Collar of Time-Shifting    Items  (Jewelry)   (Magical)

A Mithril collar with various high quality gemstones imbedded in it. It has a clasp in the back, and a hinge in the front to allow it to open and close.

The Magical effects of the collar are…complicated. They are listed in full detail under magical properties.

April 6, 2005
Hits: 4303
Comments: 7
Ideas: 0
Votes: 10 / 2.250000
The Everlasting Cantine    Items  (Home/ Personal)   (Magical)

A small round cantine, that is strapped around its wearer with a leather strip. It has the ability to never run dry. It will be able to contain any type of liquid such as acid or lava. It will also never run out.

April 3, 2005
Hits: 3801
Comments: 8
Ideas: 0
Votes: 7 / 3.071429
Ligia's Justice or Iron Fist Bracelet    Items  (Clothes)   (Magical)

With this bracelet you can let your fists do the talking.

March 31, 2005
Hits: 4750
Comments: 9
Ideas: 0
Votes: 6 / 2.250000
Withholding Cup    Items  (Home/ Personal)   (Magical)

Wanting to hide things in the open, Phillip made this magical cup.

March 28, 2005
Hits: 3597
Comments: 5
Ideas: 0
Votes: 7 / 2.357143
Coalescelation Staff    Items  (Wand/Staff/ Arcane)   (Magical)

Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.

March 25, 2005
Hits: 5560
Comments: 10
Ideas: 0
Votes: 11 / 4.818182
The Pillars of the Alchemist    Items  (Home/ Personal)   (Magical)

Good luck, and good fortune favors those who possess the Pillars of the Alchemist.

March 6, 2005
Hits: 5245
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Disque Esprit    Items  (Wand/Staff/ Arcane)   (Magical)

These items, potent wards against spirits, were once commonplace. Following the end of the old Empire the methods of their manufacture was lost and none new have been made in the intervening centuries.

March 3, 2005
Hits: 4432
Comments: 6
Ideas: 0
Votes: 4 / 2.250000
Sheild Of Light    Items  (Armor)   (Magical)

A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.

February 27, 2005
Hits: 5278
Comments: 17
Ideas: 0
Votes: 26 / 3.384615
Troll Rations    Items  (Potion)   (Magical)

Specially treated troll flesh dried in strips like jerky which heals in small doses.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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