This beautiful golden staff has caused many a man or woman to become lost for words…
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
An extremely shiny piece of bling, so big and amazing that it inspires anyone who sees it to ask questions about its origins, the bearer, and most anything else they can think of.
Why call a staff a sword? No accident, I assure you. A sword strikes people down, injuring thier life. Danrick’s Sword injures the victims lives, to be sure, but a bruise from an old man’s stick is only the beginning of thier woes.
A classical enchanted weapon…
An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.
The Doll House holds what you would expect it to hold, dolls. With one minor detail.
Few in the history of the world have mastered creation of the aspect stones - certainly there is no mortal alive today that could craft one. Few even know of such an items existence. It is said, however, that all legends are derived from truths, and the Aspect stones may be the fact behind many great myths.
It’s no secret that Ogres fight dirty. The slobbering hulks will wield anything they can find in their bloodthirsty rage - which often results in very odd weapons indeed!
Invented by the Pelezians, the ceremonial bowl became a part of the holy tradition, coupled with a most practical purpose.
(Made for religions of agriculture.)
Who says maids can’t use magic?
Your eyes can lie. Blindfolds can slip away. The Dark Latern extinguishes the deception of light and shadow.
This beautiful amber charm has changed the fate of empires, saved towns in the past, caused romances…and left a trail of damaged and destroyed minds in it’s wake. The one who would use it’s power should be prepared to pay a heavy price…
Why go to all trouble of applying makeup, when a few simply cantrips can produce much better results in a fraction of the time?
Fairly small and innocuous looking, appearing to be little more than broken trinket, a dissassembled "ship in a bottle", this artifact of immense magical power only starts to show it’s power as you meticulously rebuild the ship in the bottle.
The weapon has elvish writting on the hilt, which describes the power of the blade and a warning to whomever may use it. the main users are elvish warriers and members of a royal family as it is normally handed down a family line. The blade is made of platinum which shines mother of pearl and when commanded to it can submerge itself in boiling water which can get up to 110 degrees. The attacker can not withstand the blade near them or on there skin, as the blade enters the body the boiling water will burn them from the inside out within a matter of seconds.
One of the most powerful relics of the persecuted People of the Coral is the Saviour, a beautiful multi-coloured coral trident that has saved them more then once from total destruction in the wars of the past,and was given to them by their goddess…
Cloak of the Daywalker
Magikal cloak that acts as armor. Protection against normal and magical attacks as well as holy spells. Gives creatures who are harmed by light and sunlight immunity. Give wearer the ability to become invisible at night. Sentient and cursed. See full description for details.
Casting Bones - same as that used by witch doctors.
Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.