The Trollshaw Staff is roughly six feet tall, though if the bends in the wood were pulled out straight, the staff would easily be eight or nine feet tall. As it is, it is twisted as a troll itself.
The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape.
CityCairns are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without these stone pylons, there would be no Elventi Society.
Book with initially blank pages which records the life of the holder from the time it is picked up to the day someone else picks it up, at which point it starts again as blank pages.
The wizard and Thieves Guild member John Beltane wanted a portal that could be used to steal anything from anywhere. Instead he invented what in the right hands was a highly effective weapon, and in the wrong hands was a disaster just waiting to happen.
A stone that sustains fire might not seem like a rare object but men have died because of it and a stone that keeps a fire going could be a handy tool for adventurers.
An instrument that that transmits feelings.
Love is a powerful emotion, perhaps the strongest. Love conquers all, don’t they say; it’s blind too. Love potions, love spells, and the magic of amore could be more common than all the magic swords, rings, and wands of magic missle put together…
Sharp as a sword, light as a dagger, and easily concealable.
A metalworking hammer with a hollow handle and a small dial near the head. A useful tool and effective makeshift weapon.
The most unassuming things are sometimes surprisingly powerful. Particularly if they were once a fragment of a larger item… Quest submission for The Shards of the Storm.
“Once a tiny thread, woven with a heart so true…now a cloak that will to its wearer bond.”
Once the dead walked upon the Barrow-Downs and protected them and, to some extent, the nearby towns as well, for few dared to burgle or rob, let alone murder, by night when the wraiths stalked the streets, but then when an act of demon summoning went wrong, everything changed for the worse, and the Starsword was created to fight the forces of the dark.
Perhaps not quite what you would expect. Certainly it is a sword that can produce flames at will.
The Armour of Arrogance would seem to be the answer to a coward’s prayer, but he or she normally ends up wishing that it had never been worn, for it exacts a price of it’s own that may be even worse then the price of cowardice.
Once a year, Father Olaf delivers presents to all the people of the world in one night.How does he do it? With the help of the Sleigh of the Storm, and the vital Shard of the Storm within it.
There are some remedies worse than the disease. ~Publilius Syrus
Yes my child, the pig can see the winds, and will tell you of the storms.
These purses, made by the Dai Kiri, while looking harmless in nature, were made dangerous weapons by those who knew how to use them.
The Crown of the Storm brings great power to it’s wearers, but at a great cost…this can chage the weather but it also has a nasty habit of changing it’s wearer too.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.