A magical, multi-dimensional crystal that damages all it touches, even reality.
Candles aren’t just for lighting, anymore.
A list of harmless (if sometimes annoying) potions.
Find a penny, pick it up.
And all the day you’ll have good luck.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
Spare parts of the Fantasy sort.
Also known as the Staff of the Bodyguard
"Tired of lugging about heavy quivers full of arrows?"
"...and thus it was said that Adaleer the Blest could reflect the true nature of any soul. Now some of his followers believed that his ranger gear, as much a part of him as his faith, was also so blest."
- Dauneth, Lore Chronicles
Bows, Arrows, Bolts, Braces and Quivers.
"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
With but a word, the small mantis made of fine copper wire came to life; growing at an alarming rate, ready to defend its owner…
A loud crack broke the silence of the night. A piercing howl of pure agony followed, but was cut short after a moment by a low gurgle and a thump. Cedir smiled coyly, just another victim of the Tongue of Demons
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
One ring to bind them…Anyone who was to mistake this for a wedding ring would soon wish that they had not.
Some items are either so heretical in nature, insightful, feared, coveted, or powerful, that if discovered, they would change the world around them. Yet, how many lie forgotten on a dusty old shelf?
Most soldiers walk tall with their swords, but few swords walk tall with their soldiers.
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.