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MoonHunter
December 25, 2007
Hits: 2931
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Wreaths    Items  (Transports)   (Magical)

Peter saw it in the shadows. It began like a emerald sparkler. The sparkler begain to move around in a circle. Slowly at first, but with increasing speed. Then gold and silver light began to spin around with the green. Soon the spinning lights cooled. They became metallic, yet still gently glowing in the gloom. Inside the ring, static - like the static on an analog tv - appeared. The first of what he would call Grinches appeared.

valadaar
December 11, 2007
Hits: 6693
Comments: 5
Ideas: 1
Votes: 3 / 4.000000
New Takes on Classic Magic Items    Items  (Equipment Listing)   (Magical)

New Takes on Classic Magic Items

valadaar
December 11, 2007
Hits: 1217
Comments: 2
Ideas: 0
No votes
The Rope of Herithi    Items  (Other)   (Magical)

A magical rope with many useful properties.

valadaar
November 29, 2007
Hits: 2840
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Elvish Songblades    Items  (Melee Weapons)   (Magical)

A wonderous weapon bearing the power and grace of the elvish people…

valadaar
November 27, 2007
Hits: 2678
Comments: 8
Ideas: 0
Votes: 5 / 4.300000
The Sundering Crystal    Items  (Materials)   (Magical)

A magical, multi-dimensional crystal that damages all it touches, even reality.

Dragonlordmax
November 12, 2007
Hits: 7284
Comments: 25
Ideas: 40
Votes: 12 / 4.333333
Magic Candles    Items  (Wand/Staff/ Arcane)   (Magical)

Candles aren’t just for lighting, anymore.

Drackler
November 10, 2007
Hits: 4225
Comments: 12
Ideas: 12
Votes: 8 / 3.375000
Harmless potions    Items  (Potion)   (Magical)

A list of harmless (if sometimes annoying) potions.

Dragon Lord
November 9, 2007
Hits: 4314
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Lucky Pennies    Items  (Other)   (Magical)

Find a penny, pick it up.
And all the day you’ll have good luck.

valadaar
November 7, 2007
Hits: 6490
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
30 Legendary Antidotes/Cures    Items  (Other)   (Magical)

An assortment of cures scattered to all ends of Strolen’s domain!

valadaar
November 5, 2007
Hits: 3056
Comments: 9
Ideas: 0
Votes: 8 / 4.000000
Cauldron of the Cold Camp    Items  (Other)   (Magical)

An item to increase the comfort of the dreaded Cold Camp.

valadaar
October 26, 2007
Hits: 5325
Comments: 12
Ideas: 7
Votes: 5 / 4.300000
20 Fantasy Prosthetics    Items  (Other)   (Magical)

Spare parts of the Fantasy sort.

Scrasamax
October 25, 2007
Hits: 4577
Comments: 8
Ideas: 0
Votes: 5 / 4.100000
Grith's Staves    Items  (Wand/Staff/ Arcane)   (Magical)

Also known as the Staff of the Bodyguard

valadaar
October 25, 2007
Hits: 1850
Comments: 7
Ideas: 0
Votes: 6 / 4.166667
FMCs Vendo-Quiver(TM)    Items  (Other)   (Magical)

"Tired of lugging about heavy quivers full of arrows?"

Dozus
October 25, 2007
Hits: 2620
Comments: 8
Ideas: 2
Votes: 5 / 3.800000
Adaleer's Reflective Quiver    Items  (Equipment Listing)   (Magical)

"...and thus it was said that Adaleer the Blest could reflect the true nature of any soul. Now some of his followers believed that his ranger gear, as much a part of him as his faith, was also so blest."
- Dauneth, Lore Chronicles

Murometz
October 24, 2007
Hits: 24657
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Fletcher's Delight    Items  (Ranged Weapons)   (Magical)

Bows, Arrows, Bolts, Braces and Quivers.

Pieh
October 21, 2007
Hits: 1761
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Staff of Stasis and Launching    Items  (Wand/Staff/ Arcane)   (Magical)

"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.

manfred
October 17, 2007
Hits: 3266
Comments: 16
Ideas: 0
Votes: 7 / 4.214286
Translator of Political Corectness    Items  (Other)   (Magical)

Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.

Railus
October 8, 2007
Hits: 2404
Comments: 15
Ideas: 0
Votes: 13 / 3.846154
Copper Mantis    Items  (Other)   (Magical)

With but a word, the small mantis made of fine copper wire came to life; growing at an alarming rate, ready to defend its owner…

Railus
October 7, 2007
Hits: 1909
Comments: 19
Ideas: 0
Votes: 8 / 3.625000
Tongue of Demons    Items  (Ranged Weapons)   (Magical)

A loud crack broke the silence of the night. A piercing howl of pure agony followed, but was cut short after a moment by a low gurgle and a thump. Cedir smiled coyly, just another victim of the Tongue of Demons

Cheka Man
October 5, 2007
Hits: 2780
Comments: 9
Ideas: 0
Votes: 8 / 3.625000
Staff of the Swarm    Items  (Wand/Staff/ Arcane)   (Magical)

The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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