Obsessions rarely work out for the best, but chaos makes them interesting… -Anonymous
A coward’s ring, Spathi’s Ring of Elusion allows the magi wearing it easy escape from battle, and a parting shot to be remembered by at the same time.
These light daggers are the tools of the priests of Death, bringing Her Mercy to those whom suffer.
An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.
This seemingly normal stake is potentially a lot more then it seems. Few people however can unlock it’s full powers, or would want to.
"O Victorious Maul, send down your fury!
O Hammer of Justice, bring Dalraaen’s law!
O Weapon of Righteousness, cast out the unlawful!"
- Magistrate Archivinus Kelstori, Ode to the Gavel
With the patronage of Dalraaen, this heavenly mace is the focus of the Magisterium’s strongest order. Its darker roots, however, are hidden even to its wielders, and its very existance threatens the world.
The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.
The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…
Sometimes, you just need to stash something away - some spare cash, a holdout weapon, your gender…
The fey are strange, but occasionally, just occasionally, their actions make sense.
Peter saw it in the shadows. It began like a emerald sparkler. The sparkler begain to move around in a circle. Slowly at first, but with increasing speed. Then gold and silver light began to spin around with the green. Soon the spinning lights cooled. They became metallic, yet still gently glowing in the gloom. Inside the ring, static - like the static on an analog tv - appeared. The first of what he would call Grinches appeared.
New Takes on Classic Magic Items
A magical rope with many useful properties.
A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
Candles aren’t just for lighting, anymore.
A list of harmless (if sometimes annoying) potions.
Find a penny, pick it up.
And all the day you’ll have good luck.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.