Pantarbe, floating rock, skystone, drifting earth…
Born half in legend, half in cold science, Lightning’s Voice is a carrier of divine wrath in an age without faith.
Obsessions rarely work out for the best, but chaos makes them interesting… -Anonymous
A coward’s ring, Spathi’s Ring of Elusion allows the magi wearing it easy escape from battle, and a parting shot to be remembered by at the same time.
These light daggers are the tools of the priests of Death, bringing Her Mercy to those whom suffer.
An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.
This seemingly normal stake is potentially a lot more then it seems. Few people however can unlock it’s full powers, or would want to.
"O Victorious Maul, send down your fury!
O Hammer of Justice, bring Dalraaen’s law!
O Weapon of Righteousness, cast out the unlawful!"
- Magistrate Archivinus Kelstori, Ode to the Gavel
With the patronage of Dalraaen, this heavenly mace is the focus of the Magisterium’s strongest order. Its darker roots, however, are hidden even to its wielders, and its very existance threatens the world.
The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.
The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…
Sometimes, you just need to stash something away - some spare cash, a holdout weapon, your gender…
The fey are strange, but occasionally, just occasionally, their actions make sense.
Peter saw it in the shadows. It began like a emerald sparkler. The sparkler begain to move around in a circle. Slowly at first, but with increasing speed. Then gold and silver light began to spin around with the green. Soon the spinning lights cooled. They became metallic, yet still gently glowing in the gloom. Inside the ring, static - like the static on an analog tv - appeared. The first of what he would call Grinches appeared.
New Takes on Classic Magic Items
A magical rope with many useful properties.
A wonderous weapon bearing the power and grace of the elvish people…
A magical, multi-dimensional crystal that damages all it touches, even reality.
Candles aren’t just for lighting, anymore.
A list of harmless (if sometimes annoying) potions.
Find a penny, pick it up.
And all the day you’ll have good luck.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.