The old soldier looked up with all three of his eyes. "I lost one of my eyes to a sword point, and they used a little too much Growjuice to heal it. Still, I'd rather have three eyes then only one."
A potion to cheat death... almost.
Mean ingredients bring mean effects...
The Staff of the Zythumancer can bring the most helpless alcoholic into the embrace of sobriety or turn a tetotaller into a useless drunk with a simple tap to the head.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
A black sword, blessed with elemental power, and tainted with hatred and rage
“Oh the shark has pretty teeth, dear, / And he shows them pearly white. / Just a jack-knife has Macheath / And he keeps it out of sight.” - Bertolt Brecht
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
“Nobody will laugh long who deals much with opium: its pleasures even are of a grave and solemn complexion.” -Thomas De Quincey
A mysterious legacy of a hard-working and much-loved mariner and welder.
Completely silent; jumping from Shadow to Shadow, he stalked his prey through the streets. Dawn would be coming soon, and he did not want to be caught within the enemy’s grasp.
Necromancers have a common answer to most questions. This is a spell that one Necromancer invented in order to answer the question, "How do I get off this ship?".
It looked like a massive landslide, but, just before it slammed into us it turned into a bunch of laughing dwarven children!
Why won’t this damn torch light?
The vestments of office for the Queen of Forgotten Souls. Strange jewely with powers beyond mortal comprehension.
A twist on the old.
A witches ring.
The secret device behind the most feared corrosive substance to ever plague the mortal realms.
A man in plate armor approaches, but you see no face, for the chilling mist seeping from every joint in the armor obscures the view.
The mark of Kronath’s ultimate favor, the Cloak of Dusk is held by her Hunter, her chosen avatar to hunt the living dead, and return them to her embrace.
Ursula is a were-bear; she and Stewart, the bailiff of a rural feudal estate, are lovers, sharing all their secrets as lovers often do. Recently something has been taking livestock. *He* must deal with suspicions that a bear is involved (one has been seen nearby...): *she* must defend herself if it is revealed (perhaps by a jealous suitor, perhaps accidentally) that she is a lycanthrope. The adventurers might be called in to track the hungry beast(s) and discover her secret, but be able to reveal that the culprits are a small pack of wolves that has moved in to the area. The adventurers might earn the gratitude of both Ursula and Stewart, depending on what they reveal, and to whom.