The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
One of the strangest weapons deployed by Z'pl'rt the Mad
The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness.
"Got this here from a wizard on a bargin. Just the thing to survive the salvaging of treasure from the deep when you don't have a lot of start up cash. Not everyone can tame sea turtles mate, you know what I'm saying? This here is an item with it's own character, a real unique item, so beware of imitators! The surest way to spot a fake is have a friend try it, if he dies, all you have is a ordinary bucket and a funeral to pay for, this here is the one real deal you've been looking for and it's still available for a steal!"
- Street hawker outside the Affordable Arch-Mage
A ring that is not just magical, but stylish as well.
This ever-full, ever-surprising, ever-ridiculous flask contains a magical liquid that may be the best or worst thing you've ever drank. Handling with caution won't do you any good.
A small millstone, as far as millstones go, made by a wizard for his clerical friend to ensure he was always able to make fresh bread, wherever his travels took him.
If you had writing as bad as Corran's, you'd look for a way around it too.
100 word magic item
The King always has the coolest form of transportation.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
100 Word Item
Of all the Kings' Items, this one is rarely spoken of in this day and age. Also known as Kingsbane, this staff has a very dark history indeed.
Wizards have unique needs while traveling in adventuring parties that are often difficult to overcome. Many interesting and unusual solutions have been created to deal with the specific needs of an adventuring wizard.
Many wizards find having a study or wizards tower of some sort quite useful for the collection and storage of spells and other knowledge. Rhojin decide to share his tower with his sparrow familiar, Gebs, in an unconventional way.
The severed hand of a former judge, a man who sacrificed his own blood to uphold the law.
The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle. This can come at a hefty price, however.
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
A pair of magical armored gauntlets
An invaluable tool for the master diplomat or spy.
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.