These are not, in spite of their name, the eggs of actual Doppelgangers...
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Because the world can never have too many magical swords.
An enchanted spell book in a walking stick, originally created by a blind mage. It allows a wizard to secretly prepare spells in plain sight.
A collection of Ophidian weapons for your perusal.
Some times an unruly spell needs to be taught a lesson...
Non-Canonical for the Cosmic Era, written for Battleship Freetext Challenge
An item to aid those who seek to be hidden in the shadows...
The magical instruments that created the world, long since scattered. Fortunate is the player who finds them, and great is the band that can make them sing again.
Look up! Look Waaaay up!
"Seriously, how many books does he have?"
Epidazzling is a common cosmetic accessory in the Cosmic Era
"Again? Okay, where the hell did that come from? He's cut off, damnit!."
A unusual choice of wizard in place of a familiar is to chose to bond with an object instead. A more unusual choice is an animated object. When that animated object is a backpack that thinks it's a kangaroo, well, that's just weird.
This innocent looking, soft leather pouch is a thief in itself. The wearer will always find coins magically appearing inside, while the people around him, will wonder how they suddenly lost all of the coins in their pouches..
Collection of Arcane rings
Ever wanted to see through someone else's eyes. Well now you can!
A means to deliver a pointed message...
It's not that common that humans gain gifts from the Fair Folk, but it does happen.
A fine brass ring adorned with the figures of pigeons and doves.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.