Made out of the tail-hairs of a Girsh. Enhances perception.
"There are few things that iconize the Knights of Greatland better than a suit of massive metal plates, and an equally gargantuan weapon."
-Jax the Chronicler
"The Sigurdian style Bowgun is the most popular recent take on the common Arbalest. While it has been commonplace in the Sigurdian kingdoms and in Caern for over half a century, it has only recently found use on the continent - but it looks like it's here to stay."
-Daaren Hurst, Imperial Master at Arms
The Nekron, also known as Dark Elves, the Drow, and other ruder names are rarely friendly with humans, but on occasion they need their help, and are willing to reward them for a job well done...
Not only the weapon needs to be special or magical...
Inspired by #35 from 30 Benefits to owning a pet crocodile.
Because somebody had to.
The crafty Murdholm Dwarf had not seen these new shields. Fools, he though, bigger shields won't help you when you swing like a bear.
He felt the spear being yanked from his grasp. Before he knew it, his own spear slipped back to him, into him, point first.
Devjuha backed away from the engaged foe, his opposite wand moving further out. He held the rod sideways, bracing it against his chest. Then ran, full speed, to the right. He caught an unwary opponent, lingering near the edge of the battle, right in the neck with the vicious assault from his Rod of Duality.
Just seeing if I can upload and view a picture from the submission page.
A general list of the types of grenades Xenith Manufactors.
I've seen a lot of things in my time lad, six legged mechs, tanks with arms, jets that turn into mechs, but I've never seen anything like that.
The sixth iteration of Micro-Arms founding invention, the MWP-6 is a compact anti-personnel weapon, designed for use in ship and station side environments, where failing to breach the hull is even more important than the destruction of the target.
A hulking testament to the authority, affluence, and capability of the Yerisian Regime
"All I could do was stare as my strange opponent hefted his key-like lance. He told me my armor would only hinder me in this fight. I didn’t believe him at the time, but he was right."
Devised by the most powerful Cuada sorcerors, it is intended to guard their race against the most powerful menance that they have ever faced.
The men cheered as their X1-gunner scored a direct hit on the mainsail of the ship that they were chasing. They drew their cutlasses and readied their C-47 Thaumatech rifles, for with a huge hole in the sail, the ship was forced to slow down and could not stay ahead of them for much longer.
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
Light Mech for close encounters of the "messy" kind.
Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?