A general list of the types of grenades Xenith Manufactors.
I've seen a lot of things in my time lad, six legged mechs, tanks with arms, jets that turn into mechs, but I've never seen anything like that.
The sixth iteration of Micro-Arms founding invention, the MWP-6 is a compact anti-personnel weapon, designed for use in ship and station side environments, where failing to breach the hull is even more important than the destruction of the target.
A hulking testament to the authority, affluence, and capability of the Yerisian Regime
"All I could do was stare as my strange opponent hefted his key-like lance. He told me my armor would only hinder me in this fight. I didn’t believe him at the time, but he was right."
Devised by the most powerful Cuada sorcerors, it is intended to guard their race against the most powerful menance that they have ever faced.
The men cheered as their X1-gunner scored a direct hit on the mainsail of the ship that they were chasing. They drew their cutlasses and readied their C-47 Thaumatech rifles, for with a huge hole in the sail, the ship was forced to slow down and could not stay ahead of them for much longer.
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
Light Mech for close encounters of the "messy" kind.
Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .
The Elves of Hielaepriaus grow plants for many different things, not the least of these is war.
T'was a great roar, milord, and the ground was rent and the horses took their bits in their teeth and there was much confusion. No magic could reach so far, and none of our magehounds scented wizards. We do not know the deviltry of the enemy, and for this we lost the battle.
The Silesian Triremes, also known as the Three-in-one, are one of the more feared ships that the marines and the sailors of the De Madden Company have met in battle.
The SCIV (Subletheal Counter Insurgency Vehicle) is a wheeled tank designed for ubran pacification and domestic police work.
A sleek design that fits a considerable punch into a slim package, the Scorpio is a Hovertank hated by both sides of a conflict, for different reasons.
The CAS, manufactured initially by the Eurasian Alliance and then by the combined Earth Alliance, would make a turning point in the conflict between the Terrans and the Colonials
A highly modular suit of power armor.
Designed in the early days of mech combat, the SPC-19 Cannon is a cheap, but surprisingly effective counter measure against the agile battle suits.
Somewhere, in some reality, something is moving really really fast in that direction.
The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.
A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?