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Scrasamax
June 1, 2016
Hits: 145
Comments: 2
Ideas: 1
Votes: 2 / 3.500000
Ludicrous Gats: Guns for the Cosmic Era    Items  (Ranged Weapons)   (Combat)

Lifting the more impressive, absurd, and ridiculous weapons from games and movies.

Cheka Man
April 2, 2016
Hits: 250
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Seven More Swords    Items  (Melee Weapons)   (Combat)


Seven sharp, steely swords to stab, stick and slice with.

Scrasamax
December 20, 2015
Hits: 265
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Archery in the Cosmic Era    Items  (Ranged Weapons)   (Combat)

Common sense and the rule of cool clash over the role of the bow in the hypertech setting of the Cosmic Era

Moonlake
December 2, 2015
Hits: 384
Comments: 6
Ideas: 0
Votes: 1 / 4.000000
Legendary Chinese Spears    Items  (Melee Weapons)   (Combat)

A collection of legendary Chinese spears from actual history and folklore (no. 5 in my Chinse lore Codex)

Scrasamax
September 26, 2015
Hits: 338
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
Cosmic Era: Terminator Technical Readout    Items  (Armor)   (Combat)

The combat catalog of Cyberdyne Systems, the primary defense contractor of Cascadia.

Scrasamax
September 22, 2015
Hits: 346
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Minerva Bustier    Items  (Armor)   (Combat)

A female specific armor manufactured in the New Themyscira, and readily available through most of the civilized world.

Scrasamax
September 10, 2015
Hits: 334
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
Bastard Axe    Items  (Melee Weapons)   (Combat)

The Bastard Axe is a common weapon of the warriors of Vikingheim, a sturdy weapon that can be used with one or two hands, or simply thrown at an enemy

Scrasamax
August 21, 2015
Hits: 395
Comments: 9
Ideas: 1
Votes: 2 / 3.500000
Carry-All    Items  (Transports)   (Combat)

Carry-All's are the go to military transports in the Cosmic Era

Moonlake
June 28, 2015
Hits: 654
Comments: 4
Ideas: 2
Votes: 3 / 4.333333
Legendary Chinese Broadswords (Daos)    Items  (Melee Weapons)   (Combat)

A collection of Chinse Broadswords (Daos) from history and folklore (3rd in my Chinse lore Codex)

Moonlake
June 15, 2015
Hits: 647
Comments: 8
Ideas: 0
Votes: 3 / 4.166667
Legendary Chinese Bows    Items  (Ranged Weapons)   (Combat)

A collection of legendary Chinese bows from actual history, folklore and legend (first submission for my Chinese lore Codex)

Moonlake
June 7, 2015
Hits: 708
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Shuang Gu Jian (Double Branched Sword)    Items  (Melee Weapons)   (Combat)

A legendary weapon for my Dragon Empire setting, inspired by an actual weapon that existed in Chinese history

Scrasamax
April 23, 2015
Hits: 383
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Cosmic Era: Predator Tech    Items  (Equipment Listing)   (Combat)

Converting the technology of the Yuatja, aka the Predators, into Cosmic Era gear.

Cheka Man
February 28, 2015
Hits: 563
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
30 Axes    Items  (Melee Weapons)   (Combat)

"Come on,, chop chop, I haven't got all day." The last words of Sir Percy Quantril before being beheaded for his attempted coup against Queen Yocasta.

Scrasamax
February 18, 2015
Hits: 481
Comments: 7
Ideas: 1
Votes: 5 / 3.900000
Perimeter Pod    Items  (Ranged Weapons)   (Combat)

Airborne assault, drop pods, and vertical insertion are common tactics for power armor combat. The inherent flaw is that the forces can only bring the weaponry they carry with them, and are reliant on air or space craft for fire support. The Perimeter Pod is a mobile insertion static weapon (MISW).

axlerowes
January 7, 2015
Hits: 591
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Particle Accelerator Cannon: A 100 Word Piece of Sci-Fi Minutia    Items  (SpaceShips)   (Combat)

A brief explanation of a "classic" Science Fiction weapon.

axlerowes
January 5, 2015
Hits: 1136
Comments: 2
Ideas: 31
Votes: 2 / 5.000000
The 30 Most Well Known Starfighters in the Outer Arms    Items  (SpaceShips)   (Combat)

A survey of past and present space farers gives us a list of the 30 most common and or memorable small star ships encountered across the frontiers of human occupied space.

axlerowes
January 5, 2015
Hits: 560
Comments: 5
Ideas: 0
Votes: 3 / 3.166667
Neutrino Sinks: A 100 Word Piece of Sci-Fi Minutia    Items  (SpaceShips)   (Combat)
The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. Under the broad umbrella of this concept are scores of devices ranging from a simple alignment of magnets to devices that pull at the fabric of space itself.
axlerowes
January 5, 2015
Hits: 460
Comments: 5
Ideas: 0
Votes: 2 / 3.500000
Passive Tachyon Sensors: A 100 Piece of Sci-Fi Minutia    Items  (SpaceShips)   (Combat)

The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. Under the broad umbrella of this concept are scores of devices ranging from a simple alignment of magnets to devices that pull at the fabric of space itself.

axlerowes
January 5, 2015
Hits: 475
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
The Dark Matter Monitor: A 100 Piece of Sci-Fi Minutia    Items  (SpaceShips)   (Combat)

The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. Under the broad umbrella of this concept are scores of devices ranging from a simple alignment of magnets to devices that pull at the fabric of space itself.

axlerowes
January 5, 2015
Hits: 448
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
The Gravity Well Barometer: A 100 piece of Sci-Fi Minutia    Items  (SpaceShips)   (Combat)

The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. Under the broad umbrella of this concept are scores of devices ranging from a simple alignment of magnets to devices that pull at the fabric of space itself.

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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