The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
The Elders say there was once a great kingdom here. Yes, in this field of cattle, void of rubble or debris. Now, there are just a few fences and a barn for the bovine herd. At the most, you'll find some fresh dung. No treasures or artifacts of bygone ages here. What fate could have befallen such a place, as to leave no trace? Come closer, and I will show you...
A not-so-subtle means to send PCs on adventures.
The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
Some stories call it the first real warship, others just Typhoon. But they all agree on one thing, the ship is one of the most elite in the galaxy.
A hilt built like a ceremonial goblet, and not the nice kind, a hideous blade of ash and flame erupt from the lip. To wield this blade is to forsake the Heavens and thrust the power of Hell into your foes.
Admirals, I present to you the future of space warfare! No longer will you need to waste billions of credits on costly space battles, and millions of lives on planetary warfare with hostile cultures. For only a fraction of the cost of a heavy cruiser, I present you with a weapon capable of eliminating an entire solar system. "I present the Star Hammer!"
(A powerful and deviously simple weapon to make space warfare in any sci-fi game forever changed)
Ether, magical energy condensed into liquid form, is the fuel powering the magidustrial revolution on Ryngard.
Stand out in the wind on a hilltop where the grass is stirred by a starry sky and gaze into the black vault for long enough to witness Helda sow her seed.
Forged of destruction, in the name of hatred, Winter’s Tempest is a cold echo of its parent blades, yet still it bears the destruction of the frozen elements.
30 Rings to rule them all…
Bringer of Oblivion, Reliever of Pain and Devourer of Souls - The Red Honey is the most popular narcoticum in Locastus, city of Mirrors
An elemental substance of tremendous purity and power.
A set of stones which bring trouble wherever they go.
"Appleseeds are the only explanation for the positioning of life as we know it," Dr Yallan
Unlike ZPE (Zero Point Energy) power systems which rely on electromagnetic drag to produce propulsion and power needs, a Fifth Dimension Tap, also known as 5D shunt, produces effects by directly manipulating the four lower dimensions.
Amenorian brings forth her power to bring justice and retribution to the wicked.
"I’ve nearly found it! The fabled Tear is almost within my grasp. Tomorrow I will finish my trek across this barren wasteland…" ~Fragmented page of a journal found in the Blasted Lands
The first power cores
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.