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Ancient Gamer
December 9, 2004
Hits: 9591
Comments: 15
Ideas: 0
Votes: 13 / 4.692308
Dream Nectar    Items  (Potion)   (Campaign Defining)

Even though the Gods struggle so, their achievements are temporary at best.
For all beings must dream, and within those dreams dwell the Dreamer.

Come then and succumb to the lord, come then and enter the realm of sleep.
Come then taste the nectar, made of the tears of the dreamer.

-The 5th verse in the Book of the Dreaming Cult

Maggot
December 9, 2004
Hits: 4405
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Generational Stone    Items  (Other)   (Campaign Defining)

Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.

MoonHunter
December 9, 2004
Hits: 9466
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
Magenta Rose    Items  (Other)   (Campaign Defining)

The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.

Scrasamax
December 2, 2004
Hits: 13460
Comments: 23
Ideas: 0
Votes: 11 / 4.681818
The Black Spear    Items  (Melee Weapons)   (Campaign Defining)

Lacking in ornamentation, the Black Spear is a relic more than 8000 years old

chrono356
October 25, 2004
Hits: 5609
Comments: 11
Ideas: 0
Votes: 10 / 2.650000
The Spike of Fate    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

A staff of great power in the hands off those who manipulate the strands of fate.

Scrasamax
September 13, 2004
Hits: 7677
Comments: 11
Ideas: 0
Votes: 6 / 4.333333
Ring of the Arch-Duke    Items  (Jewelry)   (Campaign Defining)

The Seven Lords of the Peninsulari each wore a magical signet ring identifying them as a sovereign lord.

Iain
May 17, 2004
Hits: 8523
Comments: 5
Ideas: 0
Votes: 8 / 4.250000
Ruby Sceptre    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

Kassil
April 20, 2004
Hits: 5913
Comments: 10
Ideas: 0
Votes: 11 / 4.181818
Starseed    Items  (Other)   (Campaign Defining)

A legendary relic, suited to base a campaign around, with the power of Creation crystallized in a single milky seed…

Siren no Orakio
January 10, 2004
Hits: 27449
Comments: 11
Ideas: 0
Votes: 15 / 4.733333
Shards of the Storm    Items  (Other)   (Campaign Defining)

The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.

Ria Hawk
August 10, 2003
Hits: 6428
Comments: 9
Ideas: 0
Votes: 8 / 3.875000
The Stones of Sinnameron    Items  (Jewelry)   (Campaign Defining)

The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.

Strolen
October 14, 2002
Hits: 6952
Comments: 11
Ideas: 0
Votes: 12 / 3.416667
Blades of Majesty    Items  (Melee Weapons)   (Campaign Defining)

Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.

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Random Idea Seed View All Idea Seeds

My Friend, the Orcish Warlord

       By: Wulfhere

Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.

Ideas  ( NPCs ) | June 5, 2007 | View | UpVote 1xp


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