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Scrasamax
June 1, 2005
Hits: 3855
Comments: 8
Ideas: 0
Votes: 13 / 4.615385
Anvil of Davyd    Items  (Books and Scrolls)   (Campaign Defining)

In Aelfa’s arms, have I left my anvil…

These were the last words of Davyd, the last master alchemist of the Old World, upon his deathbed. For nine centuries many have sought out Aelfa to find the anvil so that they might create weapons of power equivalent to those crafted during the height of the Old World.

EchoMirage
March 14, 2005
Hits: 5227
Comments: 7
Ideas: 0
Votes: 9 / 4.833333
Caerrven's Regret    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Salvation to oneself is bought through the salvation of others…

MoonHunter
February 6, 2005
Hits: 5573
Comments: 7
Ideas: 0
Votes: 10 / 4.000000
Well of FireGems    Items  (Other)   (Campaign Defining)

These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.

Or is it?

MoonHunter
February 6, 2005
Hits: 5232
Comments: 5
Ideas: 0
Votes: 15 / 4.133333
FireGems    Items  (Jewelry)   (Campaign Defining)

It is only the size of a thumb, but when this spakling stone burns with an inner fire, the destiny of holder changes.

Scrasamax
December 28, 2004
Hits: 11840
Comments: 18
Ideas: 0
Votes: 19 / 4.921053
Coldfire Urn    Items  (Other)   (Campaign Defining)

Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.

Ancient Gamer
December 9, 2004
Hits: 9724
Comments: 15
Ideas: 0
Votes: 13 / 4.692308
Dream Nectar    Items  (Potion)   (Campaign Defining)

Even though the Gods struggle so, their achievements are temporary at best.
For all beings must dream, and within those dreams dwell the Dreamer.

Come then and succumb to the lord, come then and enter the realm of sleep.
Come then taste the nectar, made of the tears of the dreamer.

-The 5th verse in the Book of the Dreaming Cult

Maggot
December 9, 2004
Hits: 4454
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Generational Stone    Items  (Other)   (Campaign Defining)

Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.

MoonHunter
December 9, 2004
Hits: 9530
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
Magenta Rose    Items  (Other)   (Campaign Defining)

The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.

Scrasamax
December 2, 2004
Hits: 13668
Comments: 23
Ideas: 0
Votes: 11 / 4.681818
The Black Spear    Items  (Melee Weapons)   (Campaign Defining)

Lacking in ornamentation, the Black Spear is a relic more than 8000 years old

chrono356
October 25, 2004
Hits: 5657
Comments: 11
Ideas: 0
Votes: 10 / 2.650000
The Spike of Fate    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

A staff of great power in the hands off those who manipulate the strands of fate.

Scrasamax
September 13, 2004
Hits: 7827
Comments: 11
Ideas: 0
Votes: 6 / 4.333333
Ring of the Arch-Duke    Items  (Jewelry)   (Campaign Defining)

The Seven Lords of the Peninsulari each wore a magical signet ring identifying them as a sovereign lord.

Iain
May 17, 2004
Hits: 8591
Comments: 5
Ideas: 0
Votes: 8 / 4.250000
Ruby Sceptre    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

Kassil
April 20, 2004
Hits: 5978
Comments: 10
Ideas: 0
Votes: 11 / 4.181818
Starseed    Items  (Other)   (Campaign Defining)

A legendary relic, suited to base a campaign around, with the power of Creation crystallized in a single milky seed…

Siren no Orakio
January 10, 2004
Hits: 27671
Comments: 11
Ideas: 0
Votes: 15 / 4.733333
Shards of the Storm    Items  (Other)   (Campaign Defining)

The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.

Ria Hawk
August 10, 2003
Hits: 6548
Comments: 9
Ideas: 0
Votes: 8 / 3.875000
The Stones of Sinnameron    Items  (Jewelry)   (Campaign Defining)

The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.

Strolen
October 14, 2002
Hits: 7018
Comments: 11
Ideas: 0
Votes: 12 / 3.416667
Blades of Majesty    Items  (Melee Weapons)   (Campaign Defining)

Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.

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Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 3xp


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