The next generation in designer engineering, the new skin.
Muse is both a common term for a handheld Cognet linking device, and also a specific brand of said CogLink device. Functionally the Cosmic Era version of a smartphone
Also known as a pillow droid
"There are some mages who can travel to the Nine Hells and back, and others still who can create their own planes of existence. But these stones... these so-called Peresallapides Stones... If one were to obtain one of these... Well, that would be entirely different. That person would be able to traverse reality as a whole, albeit against their will, as if it were naught but our own Material Plane. They would be able to explore other multiverses entirely, where there is no concept of good or evil, or perhaps where only one of the two has simply always existed without the other holding it back. Perhaps some realities do not even contain a speck of arcane or divine energy. What a dull reality indeed. I can only imagine that a world like that would be quite unstable, prone to racial infighting and disease, among many other things, considering there would be absolutely no magic to assist in the resolving of these issues."
An ancient weapon, forged by the First Ones, the terrible power of Order's Reach is as much a consequence of the nature of reality as it is blessed by the Divine.
A technological terror
30 cybernetic eyes for cyborgs.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
More colloquially known as the avatar, muse, or handle.
The Ark Class ship formed part of the three-fold survival plan of the wealthy and powerful of the Petroleum Age. The other two legs of the plan were the arcologies, and space habitats.
The objective of Operation Flycatcher was to collect samples of aphasic lifeforms for study in a lab. The project was black listed as a failure, with a high rate of personnel loss, and cost overruns.
This was not the truth.
The 'pornography' of the lower classes in Refuge Beneath The Waves
Seven trains that the PCs might one day need to travel openly on, sneak onto, wreck or rob,
Equipment listing for the Cosmic Era Setting.
Continuous Work in Progress
Breakdown of large civilian craft in the Cosmic Era
"The gods have chosen to smite us today my brethren...but we must fight back"
"How damn it we're just men...insects before their power"
"We will have to find the dagger"
A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.
Part of my series on pseudo-magical world building
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
A moonsteel armlet set with diamonds
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.