A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.
The tale of King Shorthold and The Window of the Mind
An item that puts a horible curse on the victims of its spell.
A broken shard of mystical powers.
Warstaff (Warhammer/staff combo). Call of the Storm is five feet even. It is an archmage’s staff that has been modified into the Warstaff by adding a Warhammer’s hammerhead and infused with magical reserves.
Elementalist have commonly used jems to further their powers over nature.
This Staff is a blessing to any travelers who frequently use rope or need rope.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
This staff is equally powerful the the staff of Leviadan. The differences are that it is an evil craft, those who are not already evil shall be currupted should the staff stay in the possesion of good men to long. The trait that gave it it’s name is that it gives you "TEMPORARY" controle over the minds of dragons and griffins.
Most Orbs study humanoids in one way or another. But only one makes this a full-time job, in its own way…
This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.
The Storm Globe is the avatar of the Druidic Storm God. Besides being the mouthpiece of the God, it allows the Druid council or high Druid to manipulate the weather anywhere in the world. Little to the Druid’s know, this orb was created by Corvus the Mad.
Tired of losing followers to inept searchers, The Eastern Rabbit decided to *motivate* searchers to find the hidden eggs.
This item is Silly.
The Orb of Corvin is a powerful, though unwieldy, magik item in the hands of a magik user. It allows one to view the world, see where trouble is brewing, and cast spells on the area being viewed as if you were there. Unknown to most, this legacy of Corvus, has its own agenda.
The Dark Eye is an immortal intelligence bound in a mystic staff, a legacy of Corvus. From its hidden place, it influence the world for its own purposes and the purposes of its Dark God.
In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…
A magical item that comes in great use.
A well worn plain staff made from oak. Gives who holds it the power to track as a wolf.
The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.
It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.
A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.
But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.