A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
A timely whistle to save a life.
Candles aren’t just for lighting, anymore.
Also known as the Staff of the Bodyguard
"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
[Cantrip Gloves] are magical items that can be loaded with upto five cantrips.
A compilation of magical staves that summon servants.
Ever hear a noise you just can’t pinpoint? Ever have that buzzing in your ears? If yes, you may have been the victim of a Wand of Illusory Sound!
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
A rod… that can control other rods? Sounds great… if it works. And if you can find it.
I need a light for my pipe, pass me a flask of fire, mate.
Bracers that a serve as a battery for magical energy.
There was a mage once who dreamed of magic being there for everybody, and with his "Leveler" wand he might well have turned his dream into reality.
A misnamed and probably overrated item, a topic of many a rumour to the folk of King Stymian. They all say it can foretell future, none is certain how.
It was one of the most hated rulers, King Coloman the Horrible,who had this beautiful Quartz orb made. He thought he would be able to see into the future, and he did, but due to his greed, he did not know the horrible fate that awaited him.
The things you could do just by pointing…
Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis. Over his 800 year span, he created thousands of magikal items of various types and power level. While many were "mighty", there were a large number of lesser and trivial orbs and trinkets. This is their scroll
Within the chest of a wizardly tool, there beats a Shard heart, deeming the master a fool.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.