An interesting creation of a supreme serpent sorcerer
Residing in the core of this giant black megalithic structure built to resemble a crude representation of a lightning bolt, lies a Shard of the Storm.
And a lot else..
A divinely aware ornament, this device serves to conceal and hide from the most powerful of beings…
This Legendary Item, originally called The Staff of the Elderly Magi, was created by Corvus. It has gone by many names since the voop. For the last few centuries it has been known as The Grand Staff of the Black Dragon Magi, a device that once nearly destroyed the world.
Known to the priests of Schiehallion as "The All-Seeing Eye", Watcher is in actuality merely one of the more minor of Corvus’s orbs. Little did Corvus guess that such a mundane tool would one day be revered as a fountain of knowledge.
In the center of the great library, seated on a plain pedastal of twisted iron, sits a Grey crystal ball, 30 centimetres in diameter and with a misty interior to it. It is to this ball, that people go to find the whereabouts of books in the library, but the orb is much more complex than its simple task, though few may be aware of it.
Garnar’hklorrrathhhh is a God who rules over his people who has spread across The Land. If asked about this, it would say, “I am amazed at life’s little quirks. It is all a matter of being in the right place at the right time”. You see, since the “Voop” this early lesser orb has become one of the most powerful on the planet.
The Storm Globe is the avatar of the Druidic Storm God. Besides being the mouthpiece of the God, it allows the Druid council or high Druid to manipulate the weather anywhere in the world. Little to the Druid’s know, this orb was created by Corvus the Mad.
The Orb of Corvin is a powerful, though unwieldy, magik item in the hands of a magik user. It allows one to view the world, see where trouble is brewing, and cast spells on the area being viewed as if you were there. Unknown to most, this legacy of Corvus, has its own agenda.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary