Why won’t this damn torch light?
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
A timely whistle to save a life.
Candles aren’t just for lighting, anymore.
Also known as the Staff of the Bodyguard
"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
[Cantrip Gloves] are magical items that can be loaded with upto five cantrips.
A compilation of magical staves that summon servants.
Ever hear a noise you just can’t pinpoint? Ever have that buzzing in your ears? If yes, you may have been the victim of a Wand of Illusory Sound!
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
A rod… that can control other rods? Sounds great… if it works. And if you can find it.
I need a light for my pipe, pass me a flask of fire, mate.
Bracers that a serve as a battery for magical energy.
There was a mage once who dreamed of magic being there for everybody, and with his "Leveler" wand he might well have turned his dream into reality.
A misnamed and probably overrated item, a topic of many a rumour to the folk of King Stymian. They all say it can foretell future, none is certain how.
It was one of the most hated rulers, King Coloman the Horrible,who had this beautiful Quartz orb made. He thought he would be able to see into the future, and he did, but due to his greed, he did not know the horrible fate that awaited him.
The things you could do just by pointing…
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?