A stone that sustains fire might not seem like a rare object but men have died because of it and a stone that keeps a fire going could be a handy tool for adventurers.
A metalworking hammer with a hollow handle and a small dial near the head. A useful tool and effective makeshift weapon.
The most unassuming things are sometimes surprisingly powerful. Particularly if they were once a fragment of a larger item… Quest submission for The Shards of the Storm.
In accordance with my own Quest:
And they shall beat their swords into plowshares, the implements of war returning life to the land.
A well crafted but otherwise ordinary steak knife. It makes the cutting of meat sooooooo easy.
The Korinthan Master Thieves often employ this extremely potent acid in their nighttime activities.
Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…
If one listens to the aether, one can hear the vibrations traveling through space. If one listens carefully one can hear what is said. - Lord Caasi on Aetherschreibers
A pen? Yes, a pen. It has long been a treasured item for forgers who would like to have their hands on it…
Leather gloves that grant one the ability to manipulate metal.
A tool to keep body and spirit fit!
A mattock created in the age of legends, granted the ability to work marvels in stone…
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.