"Didja see the way way I nailed that, Marty?" "Thunderingly effective!"
The wraith-witches of Bhudokima create these stones for the braves of the Mani tribes; they are tools of barbarian voodoo, infused with simple magic.
A stone that sustains fire might not seem like a rare object but men have died because of it and a stone that keeps a fire going could be a handy tool for adventurers.
A metalworking hammer with a hollow handle and a small dial near the head. A useful tool and effective makeshift weapon.
The most unassuming things are sometimes surprisingly powerful. Particularly if they were once a fragment of a larger item… Quest submission for The Shards of the Storm.
In accordance with my own Quest:
And they shall beat their swords into plowshares, the implements of war returning life to the land.
Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…
A pen? Yes, a pen. It has long been a treasured item for forgers who would like to have their hands on it…
Leather gloves that grant one the ability to manipulate metal.
A tool to keep body and spirit fit!
A mattock created in the age of legends, granted the ability to work marvels in stone…
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.