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Items » Ranged Weapons » Non-MagicalView GoldenView HoHNorm

Siren no Orakio
April 28, 2008
Hits: 2999
Comments: 16
Ideas: 0
Votes: 8 / 3.437500
Kalashnikov AK-217    Items  (Ranged Weapons)   (Non-Magical)

The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.

Siren no Orakio
January 4, 2008
Hits: 2257
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
PR-13 Plasma rifle    Items  (Ranged Weapons)   (Non-Magical)

The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.

August 31, 2007
Hits: 2158
Comments: 10
Ideas: 0
Votes: 4 / 4.125000
Fission Cannon    Items  (Ranged Weapons)   (Non-Magical)

Think of it as a nuclear machine-gun…

September 21, 2006
Hits: 5328
Comments: 12
Ideas: 0
Votes: 9 / 4.111111
Dwarven Steelbows    Items  (Ranged Weapons)   (Non-Magical)

Legends say that the first of these bows of gleaming steel were crafted by the smiths of the dwarves, who gave them to the first of the land’s great kings.

November 19, 2005
Hits: 4987
Comments: 7
Ideas: 0
Votes: 7 / 3.714286
Tyrnithi Arrows    Items  (Ranged Weapons)   (Non-Magical)

A bundle of Tyrnithi arrows. Rare and highly prized by Archers in this Lands.

Pirate Penguin
December 12, 2003
Hits: 3039
Comments: 11
Ideas: 0
Votes: 10 / 2.050000
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

January 11, 2003
Hits: 5585
Comments: 8
Ideas: 0
Votes: 9 / 3.388889
Steam Gun    Items  (Ranged Weapons)   (Non-Magical)

Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.

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       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 1xp

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