A means to deliver a pointed message...
This could have made Johnny Appleseed's job that much easier!
A weapon cleverly disguised as a wrapped drinking straw.
Also known as the Equalizer.
An ancient relic from a bird worshiping time.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
Nieglosh is a heavily enchanted blade that commands the wind and bears the title: Hurricane Strike.
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
A weapon for those in dire need, Corran’s glove holds a nasty surprise.
The Bloody Bow (also known as the Bow of Blood) has a well… bloody past.
A tough alternative to the common Quiver.
Born half in legend, half in cold science, Lightning’s Voice is a carrier of divine wrath in an age without faith.
The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…
Bows, Arrows, Bolts, Braces and Quivers.
A loud crack broke the silence of the night. A piercing howl of pure agony followed, but was cut short after a moment by a low gurgle and a thump. Cedir smiled coyly, just another victim of the Tongue of Demons
One had best be careful before opening up one of these barrels…
The wizard and Thieves Guild member John Beltane wanted a portal that could be used to steal anything from anywhere. Instead he invented what in the right hands was a highly effective weapon, and in the wrong hands was a disaster just waiting to happen.
An item of legend, that may not even exist. But many still desire it, and many fear its possible use.
A magical arrow made by a evil group whose meeting place was in a dangerous old forest. They called themselves the “The Circle of Hell”. This group included members of varied skills and racial background but were dedicated to one thing, the summoning of hell’s highest mountain to our home plane…
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.