A means to deliver a pointed message...
This could have made Johnny Appleseed's job that much easier!
A weapon cleverly disguised as a wrapped drinking straw.
Also known as the Equalizer.
An ancient relic from a bird worshiping time.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
Nieglosh is a heavily enchanted blade that commands the wind and bears the title: Hurricane Strike.
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
A weapon for those in dire need, Corran’s glove holds a nasty surprise.
The Bloody Bow (also known as the Bow of Blood) has a well… bloody past.
A tough alternative to the common Quiver.
Born half in legend, half in cold science, Lightning’s Voice is a carrier of divine wrath in an age without faith.
The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…
Bows, Arrows, Bolts, Braces and Quivers.
A loud crack broke the silence of the night. A piercing howl of pure agony followed, but was cut short after a moment by a low gurgle and a thump. Cedir smiled coyly, just another victim of the Tongue of Demons
One had best be careful before opening up one of these barrels…
The wizard and Thieves Guild member John Beltane wanted a portal that could be used to steal anything from anywhere. Instead he invented what in the right hands was a highly effective weapon, and in the wrong hands was a disaster just waiting to happen.
An item of legend, that may not even exist. But many still desire it, and many fear its possible use.
A magical arrow made by a evil group whose meeting place was in a dangerous old forest. They called themselves the “The Circle of Hell”. This group included members of varied skills and racial background but were dedicated to one thing, the summoning of hell’s highest mountain to our home plane…
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).