Suddenly an east wind blew, and far above the clouds rolled and folded. Where there were once whisps of white there was now a long cloud formed in the shape of a recurved bow. Malakh bowed her head in humility. "That which you have asked is granted you, O Warrior."
...Vaakri reached and stretched, grasping at the sky. At first he seized nothing, but his heart was filled with the Empyrean Emir's winds and light, and finally he grasped the bow from the far sky and drew it to the earth.
- The legend of Vaakri
The last masterpiece of master fletcher Jugan of the Lorug Phreng
Forged with the souls of 12 good lawmen fighting The Darkness, carried by the 13th, the lone survivor, these shining irons have become legendary weapons for The Light.
That there is a big gun, partner…
Sure is. Feeling lucky?
A true weapon of Light, crafted by the master craftsman Elriada for the coming of age of Anlara, heir of the forest elves. When rejected by Anlara, Elriada laid his curse upon the Longbow, ensuring that this mighty weapon would be truly valued by its users.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.