The Bannington Lapur LRTI AA Particle Rifle was developed by Deimos Inc to replace the Republic’s older R3X7 Particle Rifle. The weapon is currently only being used by Elite Clone Units and Special Forces and is still undergoing trials. Several prototypes are known to exist their whereabouts unknown except for the original which is on display at the Republic Central Fleet’s Museum of Armaments.
30 Arrows for your PC with a bow to have in his or her quiver.
The Electric Coil Rifle, a staple of magnetic weaponry, and a standard by which such weapons are measured.
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
30 pistols, rifles, and assault weapons
The basics of magnetic weaponry in the Cosmic Era
The Sperry-Colt 7.5 cm automatic rifle, standard weapon of battlemechs for the Atlantic Federation
Local farmers and foresters have the greatest bow making wood in all the land, they also have the skill to protect it.
Everyone knows that firearms are weapons only fit for orcs—smelly, loud, and unreliable. But there are guns made for ogres, too, and the largest of those are called Thunderguns.
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
"Contingent of Imperial Knights spotted at Osthill, my prince. Lord Marshall Oswald's tank contingent is dug in there, and the fortifications are solid. All you need to do is give me the order, and I'll tell his lordship to make it rain."
-Miles Secundi, Man-at-Arms of Prince Kastame
The fleet's answer to MADDS
"The Sigurdian style Bowgun is the most popular recent take on the common Arbalest. While it has been commonplace in the Sigurdian kingdoms and in Caern for over half a century, it has only recently found use on the continent - but it looks like it's here to stay."
-Daaren Hurst, Imperial Master at Arms
Inspired by #35 from 30 Benefits to owning a pet crocodile.
Because somebody had to.
A general list of the types of grenades Xenith Manufactors.
The sixth iteration of Micro-Arms founding invention, the MWP-6 is a compact anti-personnel weapon, designed for use in ship and station side environments, where failing to breach the hull is even more important than the destruction of the target.
The men cheered as their X1-gunner scored a direct hit on the mainsail of the ship that they were chasing. They drew their cutlasses and readied their C-47 Thaumatech rifles, for with a huge hole in the sail, the ship was forced to slow down and could not stay ahead of them for much longer.
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
T'was a great roar, milord, and the ground was rent and the horses took their bits in their teeth and there was much confusion. No magic could reach so far, and none of our magehounds scented wizards. We do not know the deviltry of the enemy, and for this we lost the battle.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.