Also known as ambrosia, nectar, bio-gel, and a dozen other copyrighted and patented trade names.
There are two stories to the Cursed Cup of Immortality, the one that was fabricated and sold to adventurers upon return, and the real story.
"That one, you might want to be careful with that. It doesn't like people..."
"A potion? "
"We fought the li'l beasties," the gruff old Dwarf growled, "so where the blazes is their treasure!"
Glacier grinned, "Just give me a second, I know how to find it."
Pretty smoke rings? Naw, I can do a lot more than that.
There's nothing like a good, full pipe after a day of slaying.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
Gotta have dat juice!
Golgotha, Shadowrunner and notorious Juicer
Chrome is the one of the most popular Superbrands in the Cosmic Era
'Cmon and drink up. This potion will really help us understand each other, if you know what I mean.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
One of the strangest weapons deployed by Z'pl'rt the Mad
This ever-full, ever-surprising, ever-ridiculous flask contains a magical liquid that may be the best or worst thing you've ever drank. Handling with caution won't do you any good.
Made out of the tail-hairs of a Girsh. Enhances perception.
There are hundreds if not thousands of liquors throughout all the lands, but few ever manage to stand out from the rest. The defining trait between a run of the mill booze and a rare and special spirit can often be a gimmick. This is what master brewer Donovan learned all too well.
Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.
One drop for a cluster of flowers, three drops for a tree, no more, no less.
Discovered by accident by a snacking alchemist, Two Flask Halo has become known as an effective and reliable source of combustion sought after by many adventurers.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.