Made out of the tail-hairs of a Girsh. Enhances perception.
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
When you face a foe in desperate life-or-death combat, there’s nothing like getting good and liquored up first…
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.