An ancient shrine of a mischievous goddess. The proper offering will give you her blessing, but 'ware you don't feed her wrong!
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
The three sacred relics of Ahkti.
The CogNet might be policed by sentient programs and controlled by artificially intelligent super computers, but it is built on top of millions of organic memory cores that function as its host.
The electromagnetic adaptive camouflage system
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
One man's ultimate demise could prove another's treasure...Or curse.
Dentures, magic dentures.
Six powerful substances as described by Hachnar the Alchemist
Based off of the Rubik's Cube, the Emote Cube is a banned piece of arcanotechnology
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
A toilet that teleports your feces onto the PottyPortal's Poop Hill.
A set of 30 Dwarven Treasures, for finding, or stealing.
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
The teeth and fingerbones of holy men and more
Fidlin, a gnome wizard with a paission making animals smarter and his Trusty "side-kick" Kat a greatsword weilding badger of uncommon power.
Kat, walks upright with the greatsword slug over his back, and yes he knows he has a girls name.(don't remind him)