Unlike ZPE (Zero Point Energy) power systems which rely on electromagnetic drag to produce propulsion and power needs, a Fifth Dimension Tap, also known as 5D shunt, produces effects by directly manipulating the four lower dimensions.
The skull of the dragon of dark illusions
The fifth generation of gynoid robots produced for the inhabitants of Technopolis.
Lost Technology of the Giants of Stoneholt
A symbol of achievement, an icon of arrogance and pride, a pinnacle of alchemical purity.
A thiefÃ¢??s best friend.
Well it’s got to do something, but I’ll be damned if I know what
A summary of the tools, weapons, and transports of the Kel’Regar.
Behold, for I am the form of Destruction
Inscription on the Virednith
"Their trumpets are also of a peculiar and barbaric kind which produce a harsh, reverberating sound suitable to the confusion of battle."
from the memoirs of Diodorus Siculus,
Commander of the Legion XIX (retired)
What secrets does this box of magic cigars hold?
"I’ve nearly found it! The fabled Tear is almost within my grasp. Tomorrow I will finish my trek across this barren wasteland…" ~Fragmented page of a journal found in the Blasted Lands
Ã¢??Staring too long may prove to be your undoing, George…
donÃ¢??t say I didnÃ¢??t warn you.Ã¢?Â
A magic rope that can can bind two objects together, regardless of any intervening obstacles.
It sparked with life bathing the room in a serine blue glow almost like I was drifting below the waves of HÃ¢??roon Bay.
The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms… places that need resolution of great threats to the Way.
The lines are drawn.
The final coyn is tossed.
Let the great karmic conflict BEGIN!
As any adventure seeking traveler who is worth his salt will admit, magic is sometimes a necessity. Many a quest has been in search of powerful magic items. To this end, many a life has been cut short in a wide variety of ways.
By Merlin’s Beard!
In some ways, the Dwarves of Urek were ahead of their time. Masters of metallurgy and alchemy, they had numerous technologies the human kingdoms were unaware of.
"When travelling between the Hanaset towns of Setahal and Timuhal I noted a strong odor of rotting plants emanating from our trusty Hanaset guide Sehetuma. Now, the Hanaset are a festidious people and I was somewhat suprised by this. However, I kept my own consul, seeking not to offend.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.