Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
An assortment of cures scattered to all ends of Strolen’s domain!
An item to increase the comfort of the dreaded Cold Camp.
One of the legendary unholy treasures
Spare parts of the Fantasy sort.
"Tired of lugging about heavy quivers full of arrows?"
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
As if there was not enough siliness around…
With but a word, the small mantis made of fine copper wire came to life; growing at an alarming rate, ready to defend its owner…
Sometimes the simple solutions are best..
Some items are either so heretical in nature, insightful, feared, coveted, or powerful, that if discovered, they would change the world around them. Yet, how many lie forgotten on a dusty old shelf?
Curiosity killed the cat…
Dust created to allow seeing invisible creatures of all kinds, even if immaterial.
When the Liberty special forces medical research and development teams needed to rebuild man, they didn’t do it by halves. The result? A suite of augmentation so pervasive, that most modified operatives are more effective on their own than half of the Liberty marines put together.
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‘To the victor goes the spoils’ it is said but what if those spoils are not what they seem. What if those items of victory, are deadly.
A floating sphere of rusted iron spikes, no good can come of this.
The engines and playthings of the artificer kings.
Got a small character who can’t knock as loud as you would like? Or maybe you’ve got sensitive fingers? Worry no longer, the portable doorknocker is here!
The wind Elementals write prayers on cloth and tie them to trees and bushes. The entrance to most temples will be through a large courtyard of trees with white clothes with writing on them flowing in the wind in the hopes that the wind elementals will see them and answer them.