The objective of Operation Flycatcher was to collect samples of aphasic lifeforms for study in a lab. The project was black listed as a failure, with a high rate of personnel loss, and cost overruns.
This was not the truth.
The Advance of Technology seems unstoppable. Some things while possible are probably best not produced...
One of the most common healing devices found in the world of Therafter. Suitable for near future settings.
A bag of enchanted beans. Dare you plant them?
Created by the god of madness, one must be at least a little insane to be able to use them. These tools cause much confusion to those that see them in action and are guaranteed to cause misunderstandings.
Are they really lucky or the GM is toying with me?
Normally Goblins tend to be the targets of PCs, but it could be that the PCs do something to aid them and the grateful Goblins give them something in return. Here are thirty great, ghoulish and ghastly goblin gifts.
“What’s the difference between good and evil?”
As part of the global war on terror, a goverment sponsored special science group resumed the CIA's MKGAMMA program for improved interrogation drugs. The results, Serum 87 and Serum 87X (S-87 and S-87X) became the most effective interrogation agents available to man.
Instrument or Monument? These blur that line.
When S.I.E.G. Just is not strong enough, upgrade to S.I.E.G.E!
When your in trouble and need a quick escape, S.I.E.G. IT !!
The product of the Entwiner’s art, this net is carefully crafted with nearly invisible knots in its fine mesh. These knots speak in the language of Entwining Magic, the words of keeping and holding.
A common tool of necromancers, nether mages, and others who are privvy to the arts of the dead and undead
The Deck of Shadows is bound to other dimensions through demonic blood magic infused in the wood, and the eldritch essence woven into the vivid paintings on the cards.
The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
Magic that really gets under your skin.
An ancient shrine of a mischievous goddess. The proper offering will give you her blessing, but 'ware you don't feed her wrong!
To fly. One of man's oldest and fondest dreams. To soar above like a bird, for the joy of it, to explore, or to strike at one's enemies. It is only natural that magic would be turned towards granting this wish.
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.