The Advance of Technology seems unstoppable. Some things while possible are probably best not produced...
One of the most common healing devices found in the world of Therafter. Suitable for near future settings.
The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
A set of 30 Dwarven Treasures, for finding, or stealing.
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
Bucky Batteries: when you need batteries to last a long long long time
A 100 piece of sci-fi minutia
Discover the real and mythical origins behind items of mundanity!
Relics of an ancient necromantic faith: A few strange charms and a small black book. What power do these odd devices hide?
A horrible torture device. Not for the squeamish.
A material with strange physical properties that can be used for a variety of tasks.
Tired of giving your players a cache of non-descript diamonds, plain amethysts, and simple sapphires?
Life is like a cheese, it starts off milk, then it curdles, and then it ages and you hope for the best.
The Sergeant did not have to clear his throat. He could just begin - at full volume - and instantly quiet the room of recruits. "The Remote Gun Platform. You worms would know it as a Tankbot. Is your best friend on the battlefield next to the guy sitting beside you. You will come to love this thing for its functionality, its ability to see the enemy, and for its ability to be blown up instead of you. "
Sure you loot the area, but what about the creatures’ actual coffins that they were buried in?
Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
Sometimes the simple solutions are best..
This is a redirecting sub
"With the OP(im) implant you can be the master of your own space and time!" - Advertisement
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).