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valadaar
January 28, 2015
Hits: 155
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Skyhawk Faunareconnaissance Implant    Items  (Other)   (Non-Magical)

The Advance of Technology seems unstoppable. Some things while possible are probably best not produced...

valadaar
January 28, 2015
Hits: 178
Comments: 4
Ideas: 1
Votes: 3 / 3.666667
STEM Packs    Items  (Other)   (Non-Magical)

One of the most common healing devices found in the world of Therafter. Suitable for near future settings.

Scrasamax
November 16, 2013
Hits: 564
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Trace On System    Items  (Other)   (Non-Magical)

The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.

dustyjohnson
June 21, 2013
Hits: 364
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Plague of Plagues    Items  (Other)   (Non-Magical)

The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.

Ted
November 12, 2012
Hits: 520
Comments: 9
Ideas: 0
Votes: 6 / 2.833333
Camel's Hump    Items  (Other)   (Non-Magical)

Sometimes, you just want to accept that something tastes good without knowing how it was made.

valadaar
September 30, 2012
Hits: 848
Comments: 11
Ideas: 0
Votes: 10 / 4.050000
30 Dwarven Treasures    Items  (Other)   (Non-Magical)

A set of 30 Dwarven Treasures, for finding, or stealing.


Scrasamax
August 22, 2012
Hits: 1134
Comments: 13
Ideas: 2
Votes: 5 / 4.600000
The Artificial Brain    Items  (Other)   (Non-Magical)

By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.

axlerowes
February 1, 2012
Hits: 963
Comments: 16
Ideas: 2
Votes: 10 / 3.600000
Bucky Batteries    Items  (Other)   (Non-Magical)

Bucky Batteries: when you need batteries to last a long long long time

A 100 piece of sci-fi minutia

Moonlake
December 8, 2011
Hits: 1229
Comments: 11
Ideas: 8
Votes: 2 / 3.750000
Legendary Utility Items    Items  (Other)   (Non-Magical)

Discover the real and mythical origins behind items of mundanity!

Pieh
October 4, 2010
Hits: 1112
Comments: 12
Ideas: 0
Votes: 6 / 4.250000
Relics of Gakn-Shaab    Items  (Other)   (Non-Magical)

Relics of an ancient necromantic faith: A few strange charms and a small black book. What power do these odd devices hide?

Pieh
February 17, 2010
Hits: 1012
Comments: 7
Ideas: 0
Votes: 7 / 3.071429
Metal Mask of Maeschnarr    Items  (Other)   (Non-Magical)

A horrible torture device. Not for the squeamish.

Elbin
November 23, 2008
Hits: 2451
Comments: 10
Ideas: 0
Votes: 5 / 3.300000
Wobble jelly    Items  (Other)   (Non-Magical)

A material with strange physical properties that can be used for a variety of tasks.

Stephie
April 4, 2008
Hits: 3615
Comments: 13
Ideas: 3
Votes: 13 / 4.000000
Unique Gems    Items  (Other)   (Non-Magical)

Tired of giving your players a cache of non-descript diamonds, plain amethysts, and simple sapphires?

Magus of the Citadel
February 10, 2008
Hits: 4615
Comments: 20
Ideas: 2
Votes: 12 / 4.666667
30 Cheeses    Items  (Other)   (Non-Magical)

Life is like a cheese, it starts off milk, then it curdles, and then it ages and you hope for the best.

MoonHunter
January 25, 2008
Hits: 1610
Comments: 9
Ideas: 0
Votes: 4 / 4.250000
RGP M-10    Items  (Other)   (Non-Magical)

The Sergeant did not have to clear his throat. He could just begin - at full volume - and instantly quiet the room of recruits. "The Remote Gun Platform. You worms would know it as a Tankbot. Is your best friend on the battlefield next to the guy sitting beside you. You will come to love this thing for its functionality, its ability to see the enemy, and for its ability to be blown up instead of you. "

Stephie
January 2, 2008
Hits: 2891
Comments: 17
Ideas: 13
Votes: 9 / 3.833333
Don't Forget the Coffin    Items  (Other)   (Non-Magical)

Sure you loot the area, but what about the creatures’ actual coffins that they were buried in?

Michael Jotne Slayer
November 8, 2007
Hits: 2888
Comments: 16
Ideas: 9
Votes: 11 / 4.136364
Disgusting Treasures    Items  (Other)   (Non-Magical)

Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.

valadaar
October 2, 2007
Hits: 2997
Comments: 15
Ideas: 4
Votes: 9 / 3.722222
Goblin Pole    Items  (Other)   (Non-Magical)

Sometimes the simple solutions are best..

MoonHunter
September 8, 2007
Hits: 574
Comments: 0
Ideas: 0
No votes
Cyberware    Items  (Other)   (Non-Magical)

This is a redirecting sub

Agar
September 3, 2007
Hits: 2340
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Overclocked Perception    Items  (Other)   (Non-Magical)

"With the OP(im) implant you can be the master of your own space and time!" - Advertisement

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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