Well it’s got to do something, but I’ll be damned if I know what
What secrets does this box of magic cigars hold?
A magic rope that can can bind two objects together, regardless of any intervening obstacles.
It sparked with life bathing the room in a serine blue glow almost like I was drifting below the waves of HÃ¢??roon Bay.
As any adventure seeking traveler who is worth his salt will admit, magic is sometimes a necessity. Many a quest has been in search of powerful magic items. To this end, many a life has been cut short in a wide variety of ways.
By Merlin’s Beard!
The ancient sages knew: To see beyond the veils of Death, you must become as one dead.
The items exemplary of the Swollen Shadow Codex
Used to this day, it is used when a person knows they are out matched but they need anything they can to help rid themselves of their foes.
E’Scatonia’s demon-wrought strongbox held her favorite things.
“Let me to battle, Brother. I shall sweep thine enemies as the wind, and thou shalt have vict’ry.” -St. Vedast’s revelation to Hural
Winner of The Shards of the Storm Quest.
The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape.
Yes my child, the pig can see the winds, and will tell you of the storms.
This is a Quest Submission for the Shards of the Storm Quest.
The shards of Typhoon and Monsoon were recognized by the Wind and Sky, and so the lands beneath them permitted them to exist, and thus remembered, so they continue to exist.
But what of the shards themselves? When the hands of mortal interfere with the Gods, woe to thee who believes them worthy.
The Rod of Arcane Power is saught after by wizards everywhere as a source of limitless power. The Rod of Arcane Might is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
Archaeologists have long wondered about the origins of “cup and ring-marked stones”, the mysterious rocks found on deserted tracts of moorland bearing markings resembling small shallow pits with concentric rings and dating to the Bronze-age.
This strange tobacco mixture that natives of Ankorill use
for both traditional ceremonies and everyday events.
These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.
A rather non-descript burlap sack with some interesting qualities.
The Doll House holds what you would expect it to hold, dolls. With one minor detail.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir