Like the Tiny Hut only better.
Necromancers have a common answer to most questions. This is a spell that one Necromancer invented in order to answer the question, "How do I get off this ship?".
A twist on the old.
The secret device behind the most feared corrosive substance to ever plague the mortal realms.
"Hey, I actually enchanted something! Wow!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
These mighty arcane stones came from humble origins, but there is nothing humble about their power once unleashed
A Restorative item for machines
30 ways to show off wealth
While magic if full of odd associations, some are quite "pun-ish". By accident or on purpose, slips of the tongue are there.
Just as every religion has a unique emblem, so to do they have unique equipment that their more adventurous members make use of. These are some of those items.
Zombies make horrible dinner guest. Trying to eat the brains of the host tends to ruin things.
Well, now you can tell them to fork off with this handy little item.
It was nothing more than a child’s plaything until the sorcerer got hold of it…
Wha—is that a miniature thunderstorm in that thing?
Hold through, little Selva, do not close your eyes. It is not sleep, that comes so lightly to you. Soon you will rest under the Shroud, and wake up when the spring comes.
The tears of a blinded god created it.
Here lad, you take it. We’ve been through a lot this pot and I, ever since the last Great War, but you’re too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage… Ah but I’m old and toothless now an’ it’s no use to me. Take the pot lad, use it well. At least you’ll always be guarenteed a reasonable meal
A tool for Diviners, a toy for children. These little orbs have many uses.
The fey are strange, but occasionally, just occasionally, their actions make sense.
A magical rope with many useful properties.
A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.
Preists, I think, would have this sort of thing covered.