The famed Mountain Cleaver is a mighty hammer and is never taken "lightly".
The Admiral was not expecting it when one of the officers that he was expecting to see thrust his hand against his forehead. At once he fell, knocked out, upon his desk. The hand thst touched him was not a human hand but a Hand of Ma-O, and the officers were disguised Children of Ma-O, who dressed him in a captain’s uniform and walked him out between them, telling the sailors at the gate that he was drunk and that they would prefer it that the secret was kept from his fellow officers.
A legendary Artifact of the first brutal Ice Age.
The adventurer picked up the hilt, wondered where the blade was, and turned the handle with the hilt pointing towards his face. His screams of pain as the blade of steam cooked his face could be heard a long way away. He had just learned the hard way not to mishandle a Company Steamsword.
Ragnarok; An ancient flameblade hidden in a crumbling dwarven crypt
A rare, and often cantankerous weapon, the Gutbroiler is capable of cooking a man’s insides while they’re still inside them.
It is said of the mighty Banhammer that it will send those who it hits, body and soul, to the depths of Hell. The truth, however, is rather more prosaic…
"How did you lose your arm?"
"Well you see, I fought this one bloke with a bizarre sword…"
Call to Hand bands are items added to weapons or items to allow them to be summoned to the user’s hand
"If force doesn’t work, use more of it"
Here is a selection of 30 different hammers, used by those who enjoy hearing the sound of bone being crushed.
"Never seen anything like it before. Two strikes, and the room was awash in blood."
Hammer good for monster bash! Flat monster is good monster!, ja?
"I was out on that lake for a good eight hours trying to dreg up that seaweed, and boy did I get burned."
As Corran spoke, his walking stick started to glow, suddenly erupting flames over his left foot.
The weapon of choice of the royal guards, the Danamax rapier is a symbol of an enduring dynasty.
A mythic sword thats only power is legend.
The legacy of a master of the martial arts, the Fistwraps of Hwang are a testament to his sheer willpower.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
Handed down from Master to Apprentice for hundreds of years, the mokgum of the Chil Sung Kwan contains the essence of the Way.
And… The Young Thug pulled out a… Dead Rat? Didn’t see that coming.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).