The Sword of Huran is the chosen weapon of The Order of the Spellswords. Each one of them crafts their own Sword of Huran to serve them in their battles for the king.
Devjuha backed away from the engaged foe, his opposite wand moving further out. He held the rod sideways, bracing it against his chest. Then ran, full speed, to the right. He caught an unwary opponent, lingering near the edge of the battle, right in the neck with the vicious assault from his Rod of Duality.
A mighty Demon, now trapped and confused, may make for a powerful ally.
A favored weapon for rogue/thief followers of the Sun God.
"All I could do was stare as my strange opponent hefted his key-like lance. He told me my armor would only hinder me in this fight. I didn’t believe him at the time, but he was right."
A hilt built like a ceremonial goblet, and not the nice kind, a hideous blade of ash and flame erupt from the lip. To wield this blade is to forsake the Heavens and thrust the power of Hell into your foes.
As the sun set, the holy monk of Jove muttered a word and the tip of his staff flared into flame like a torch, without being burned or scorched in any way by it's own holy fire. He carried on his way without fear of being sneaked up on or stepping off the path in the dark.
Pelta'na'astal'i'ke'kisher - The Spear that Sundered the Stars
The spear of the Goddess Renga, who gave the gift of the Hunt to the Kel'Regar.
The Staff of the Zythumancer can bring the most helpless alcoholic into the embrace of sobriety or turn a tetotaller into a useless drunk with a simple tap to the head.
A black sword, blessed with elemental power, and tainted with hatred and rage
“Oh the shark has pretty teeth, dear, / And he shows them pearly white. / Just a jack-knife has Macheath / And he keeps it out of sight.” - Bertolt Brecht
As soon as he had set his eyes upon The Sword of all Swords he knew it must be the perfect blade for him. And he would stop at nothing to possess it!
A collection of unconventional weapons
28- Twin Lotus
a slivery blade with a barbed hook at the end the blade shineing red as the light hits it
The famed Mountain Cleaver is a mighty hammer and is never taken "lightly".
The Admiral was not expecting it when one of the officers that he was expecting to see thrust his hand against his forehead. At once he fell, knocked out, upon his desk. The hand thst touched him was not a human hand but a Hand of Ma-O, and the officers were disguised Children of Ma-O, who dressed him in a captain’s uniform and walked him out between them, telling the sailors at the gate that he was drunk and that they would prefer it that the secret was kept from his fellow officers.
A legendary Artifact of the first brutal Ice Age.
The adventurer picked up the hilt, wondered where the blade was, and turned the handle with the hilt pointing towards his face. His screams of pain as the blade of steam cooked his face could be heard a long way away. He had just learned the hard way not to mishandle a Company Steamsword.
Ragnarok; An ancient flameblade hidden in a crumbling dwarven crypt
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.