Lacking in ornamentation, the Black Spear is a relic more than 8000 years old
Formed entirely of shadowstuff, Ranunculus passes through matter and living things. While objects are unaffected by its passing, living creatures, when struck, are stunned and descend instantly into madness, effectively removing them from any battle. Upon spoken command, Ranunculus will instantly return to its owner’s hand.
Unkh-quasti, the great Green Dragon has been defeated by an unknown hero. The hero died in that battle, but his sword remained…
The sword of the Half-Elven Warrior-Priest Ryhiron. It was forged by the very God whom Ryhiron serves, as a reward for his extended faith and loyal service.
It is especially effective against those who would defile all that is good and relates to its user through his very mood and thoughts.
Some say it speaks to the wielder, whispering a soft song of serenity and peace.
(Author: I made myself sit down and write this :P I missed posting items :( )
A dagger which never kills directly certainly seems useless. But there are more ways to kill a person than to stab them.
Created 10,000 years ago by the blood and sweat of every dying race that was raped and plundered by the dragons…
Touched by the gods, this ancient blade is also called the Hero’s Sword, Trevor’s Folly, and Fooldoom depending on which song or tale is being told about it.
A weapon of unsurpassed power that takes a dire toll on its wielder.
Ghostly flaming apparition of a blade, slayer of spectres and all that is ethereal, wielded by its durable hilt inlaid in gold, silver, ivory and white pearls. It can turn the tide when fighting the intangible.
“Odd style, you present yourself with.”
“Yes indeed, it suits me well enough.”
::lunge:: ::parry:: ::cross:: ::reposte:: ::parry::
“Strange you lead with your dagger, yet you attack in defend with your right…”
“I’d honor you with a flourish from my left but that would hardly be fair…”
“First blood it is, on guard!”
“A brand forged in the dying embers of the old gods, such that a pact was formed in the light of the new era. The birthing gods of the lands would attribute to man his due accord or be unmade from the power that bore them. So it came that man was able to vanquish the tribulations that followed.” ~ Caeracyn folklore.
The Sword of Anawaith, named where it resides in the Ranger Guild of Anawaith…
When the Reverend Fury had his old sword reforged, it was done for one purpose: to assist him in his quest to wipe the undead from the earth.
A legendary sword used to hunt enemy leaders.
A legendary sword that might save your life.
A legendary axe—once you are hit, there is no escape.
Sometimes a sword’s value is not determined by magical properties, of gilding and jewels. Sometimes it’s value comes from it’s deeds and it’s history
This weapon is a fine basket-hilted broadsword, with a long sharp iron blade and an aura of power about it that can be sensed faintly by everybody. Those who pick it up for the first time feel safer with the sword in their hand then without it.A large purple amythest jewel is set in the sword’s basket hilt. The user senses that if they press the emerald, others will become scared of them…
A scimitar for the shadow, for the theif, for the assassin but most of all for the Drow.
This mace, is the symbol of the kadumish dwarve’s independence. In the days of old, the dwarves were defeated and invaded by the dragon men, who enslaved the dwarves. Dranothoin, stood up to them wit his mighty mace and smote the granite statue of the dragon men god. This inspired the dwarves to revolt.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?