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Michael Jotne Slayer
November 21, 2005
Hits: 5408
Comments: 7
Ideas: 0
Votes: 4 / 3.000000
Haio-Mano (Shark tooth weapons)    Items  (Melee Weapons)   (Non-Magical)

Haio-Mano means “A shark’s lei”. These Ankorillian weapons are particularly effective and devastating.

Scrasamax
November 21, 2005
Hits: 8105
Comments: 9
Ideas: 0
Votes: 7 / 3.071429
Cruaunte Sword    Items  (Melee Weapons)   (Non-Magical)

This sword is unique, made only for the Merchant Prince of [insert city] and his loyal band of mercenaries. The Cruaunte is a hand and a half sword, capable of being used with one or two hands, and from horseback or on foot. Thus, the merchant can save both time and money equipping his men with a universally usefull weapon.

Michael Jotne Slayer
November 21, 2005
Hits: 10844
Comments: 21
Ideas: 0
Votes: 14 / 4.821429
Antiago spear    Items  (Melee Weapons)   (Combat)

A spear that reflects the life of it’s owner trough small Haiku like poems. As the soldier lives his life the spear casts a shadow of his great exploits. Small runes are carefully etched in the ash shaft after a great battle or another important event in the warriors life.

Michael Jotne Slayer
November 21, 2005
Hits: 3884
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Khartand    Items  (Melee Weapons)   (Non-Magical)

Khartand is the oldest and most characteristic of the Taklamar knife weapons.

CaptainPenguin
November 19, 2005
Hits: 4054
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
Dogpick    Items  (Melee Weapons)   (Non-Magical)

This heavy iron war-pick is was common in the the Pretender Wars

CaptainPenguin
November 19, 2005
Hits: 4389
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Ghollish Wide-axe    Items  (Melee Weapons)   (Non-Magical)

The Ghollish Wide-axe was a design of axe popular a few decades ago in the southern provinces of (insert kingdom), especially among peasants involved in the Sickle of Justice rebellion (though these favored sickles to axes).

Dragonlordmax
November 17, 2005
Hits: 5001
Comments: 10
Ideas: 0
Votes: 7 / 2.428571
Ghorish Maw    Items  (Melee Weapons)   (Non-Magical)

The Ghorish Maw is used by the Ogre Tribes which live in the Ghor Mountains, named after a legendary Ogre Chieftain who once resided there. Known for his love of eating, these are the weapons he armed his warriors with.

MoonHunter
November 17, 2005
Hits: 5090
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Woodsman's Blade    Items  (Melee Weapons)   (Non-Magical)

A Woodsman Blade is a useful tool for those who ply the woods. It is often the primary weapon for a variety of Woodsman Organization.

MoonHunter
November 17, 2005
Hits: 5855
Comments: 15
Ideas: 0
Votes: 4 / 2.625000
Wei-Jai Broadsword    Items  (Melee Weapons)   (Non-Magical)

The Wei-Jai were carried by Chinese soldiers during the anti-piracy campaign in the mid sixteenth century. Chinese sword blades were inferior to the Japanese blades, so there was a period when the Chinese government purchased Japanese made blades fashioned in the Chinese design.

MoonHunter
November 17, 2005
Hits: 7071
Comments: 12
Ideas: 0
Votes: 5 / 3.700000
Monk's Spade    Items  (Melee Weapons)   (Non-Magical)

In the north west provinces, the locals used an odd design for their shovels. The blade part is a flat 12” (30 cm) cast iron half circle with a small extension in the back to facilitate mounting on the handles. Like many farming items, they were adapted to be used as weapons by those who had them and had no others.

MoonHunter
November 17, 2005
Hits: 5348
Comments: 13
Ideas: 0
Votes: 7 / 2.714286
Pear Wood 100 Longevity Sword    Items  (Melee Weapons)   (Non-Magical)

To wield such a weapon is to ensure long life and enough luck to have it.

Cheka Man
November 17, 2005
Hits: 4011
Comments: 8
Ideas: 0
Votes: 2 / 2.250000
Spikespear    Items  (Melee Weapons)   (Non-Magical)

An aquatic spear made of shaped coral.

MoonHunter
November 17, 2005
Hits: 6340
Comments: 8
Ideas: 0
Votes: 6 / 3.083333
100 Luck Sword    Items  (Melee Weapons)   (Non-Magical)

One Hundred tiny prayers for luck.

MoonHunter
November 17, 2005
Hits: 5169
Comments: 5
Ideas: 0
Votes: 5 / 4.500000
Ryder Spear    Items  (Melee Weapons)   (Non-Magical)

A Ryder Spear is the quintessinal Kerrenese weapon. It is used by Ryders in combat and in tournament, the two most important parts of a Ryder’s life.

MoonHunter
November 17, 2005
Hits: 4527
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
Spring and Autumn Sword    Items  (Melee Weapons)   (Non-Magical)

It is called the Spring and Autumn sword because it brings new beginings and new endings.

MoonHunter
November 17, 2005
Hits: 3731
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
Family Art Sword    Items  (Melee Weapons)   (Non-Magical)

“When I strike at you, I am not alone. I have the courage and skill of my entire family. You do not have a chance!”

MoonHunter
November 17, 2005
Hits: 5621
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
Wind and Fire Wheels    Items  (Melee Weapons)   (Non-Magical)

In most places, weapons are designed for ease of creation and practicality of use. In others, various weapon designs are developed to meet certain philosophical criteria. Wind and Fire Wheels are of the later type. However, they augment many unarmed combat styles, so in the end, they are an effective weapon.

MoonHunter
November 17, 2005
Hits: 5375
Comments: 10
Ideas: 0
Votes: 4 / 3.125000
Heaven and Earth Blade    Items  (Melee Weapons)   (Non-Magical)

In most places, weapons are designed for ease of creation and practicality of use. In others, various weapon designs are developed to meet certain philosophical criteria. This staff was initially designed for philosophical reasons, but has become a very effective weapon in which several martial techniques have been built around.

MoonHunter
November 17, 2005
Hits: 5383
Comments: 10
Ideas: 0
Votes: 6 / 3.583333
Bat Blades    Items  (Melee Weapons)   (Non-Magical)

In the North West Province, Bats are considered Evil (as they are creatures of darkness and bring disease), but are still a sign of good luck. The presence of bats around one (as many locals dig out caves or put up bat sheds) shows a Sly Dark One’s Luck. (In reality, Bats eat locusts, locust pupae, and many other disruptive pests, so farmers with bats near by have better crops). The people of this province have a love hate relationship with these creatures.

Cheka Man
November 17, 2005
Hits: 3783
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
The Retainer's Sword    Items  (Melee Weapons)   (Non-Magical)

The Ducal Retainers of Urania who patrol the ever moving Twilight Zone, carry special swords that only they may legally carry.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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