An aquatic spear made of shaped coral.
One Hundred tiny prayers for luck.
A Ryder Spear is the quintessinal Kerrenese weapon. It is used by Ryders in combat and in tournament, the two most important parts of a Ryder’s life.
It is called the Spring and Autumn sword because it brings new beginings and new endings.
“When I strike at you, I am not alone. I have the courage and skill of my entire family. You do not have a chance!”
In most places, weapons are designed for ease of creation and practicality of use. In others, various weapon designs are developed to meet certain philosophical criteria. Wind and Fire Wheels are of the later type. However, they augment many unarmed combat styles, so in the end, they are an effective weapon.
In most places, weapons are designed for ease of creation and practicality of use. In others, various weapon designs are developed to meet certain philosophical criteria. This staff was initially designed for philosophical reasons, but has become a very effective weapon in which several martial techniques have been built around.
In the North West Province, Bats are considered Evil (as they are creatures of darkness and bring disease), but are still a sign of good luck. The presence of bats around one (as many locals dig out caves or put up bat sheds) shows a Sly Dark One’s Luck. (In reality, Bats eat locusts, locust pupae, and many other disruptive pests, so farmers with bats near by have better crops). The people of this province have a love hate relationship with these creatures.
The Ducal Retainers of Urania who patrol the ever moving Twilight Zone, carry special swords that only they may legally carry.
The Tree-of-Blades (along with the infamous dragonsword, with which we are not concerned here) is the signature weapon and symbol of the Dragonfighters of Mount Taris. It is also known as the Dragonfighter axe, or as the txarian (this name, pronounced “char-EE-ahn”, comes from Txarian Tapolosthes, the feared Chilliarch of the Dragonfighters, who led the his people in a series of short but vicious wars against the Mysians).
Just like with the sharks they so revere,a wrong or inappropriate action can provoke a lethal reaction from a Shura. As the other mer-races are so fond of saying among themselves,the only thing more unpredictable than a shark is a Shura. This is a prefered weapon, simple yet deadly.
Some call the Khawarezmians primitive. Paperswords are not made of paper or parchament. They are made of thin sheets of bone laminated together. It takes expert craftsmanship to make them. They are anything but primitive.
Every item does not need to be POWERFUL… EXOTIC… MYTHIC, but it does need to be interesting or useful. After all, if the item is not useful in some way…. why did anyone take the time and materials to make it?
Sovereign’s Swords are the distinctive weapons of the Sovereign’s Finest, the upper ranked members of the Kingdom’s forces. These special agents are the Sovereign’s hands, imparting justice and rulings when needed, being embassy, or doing special duties.
This weapons has been made popular by several heroic and near mythical adventuring types that have served the Empire over the last three centuries. They are large, powerful weapons, with a distinctive look to them, suitable for Heroes and those who think they are heroes.
Remember student, there are a million ways to kill a man, but only two ways to keep him dead, and those are the total annihilation of either the body or the soul. And I’m not altogether sure about the first.
All that was left on the battlefield that day was a worn rusty sword, with BELIGITOR etched in the Blade.
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
Bestowed by the pagan Godess Inar,upon the king of Silamarh in the his nation’s most dire time of need,it allowed to destroy nigh single-handed,the great horde of the infamous barbarian war-chief,Hordan.
The classic sword of the incorrigible munchkin,you think? Not quite.
A classical enchanted weapon…
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?