In the North West Province, Bats are considered Evil (as they are creatures of darkness and bring disease), but are still a sign of good luck. The presence of bats around one (as many locals dig out caves or put up bat sheds) shows a Sly Dark One’s Luck. (In reality, Bats eat locusts, locust pupae, and many other disruptive pests, so farmers with bats near by have better crops). The people of this province have a love hate relationship with these creatures.
The Ducal Retainers of Urania who patrol the ever moving Twilight Zone, carry special swords that only they may legally carry.
The Tree-of-Blades (along with the infamous dragonsword, with which we are not concerned here) is the signature weapon and symbol of the Dragonfighters of Mount Taris. It is also known as the Dragonfighter axe, or as the txarian (this name, pronounced “char-EE-ahn”, comes from Txarian Tapolosthes, the feared Chilliarch of the Dragonfighters, who led the his people in a series of short but vicious wars against the Mysians).
Just like with the sharks they so revere,a wrong or inappropriate action can provoke a lethal reaction from a Shura. As the other mer-races are so fond of saying among themselves,the only thing more unpredictable than a shark is a Shura. This is a prefered weapon, simple yet deadly.
Some call the Khawarezmians primitive. Paperswords are not made of paper or parchament. They are made of thin sheets of bone laminated together. It takes expert craftsmanship to make them. They are anything but primitive.
Every item does not need to be POWERFUL… EXOTIC… MYTHIC, but it does need to be interesting or useful. After all, if the item is not useful in some way…. why did anyone take the time and materials to make it?
Sovereign’s Swords are the distinctive weapons of the Sovereign’s Finest, the upper ranked members of the Kingdom’s forces. These special agents are the Sovereign’s hands, imparting justice and rulings when needed, being embassy, or doing special duties.
This weapons has been made popular by several heroic and near mythical adventuring types that have served the Empire over the last three centuries. They are large, powerful weapons, with a distinctive look to them, suitable for Heroes and those who think they are heroes.
Remember student, there are a million ways to kill a man, but only two ways to keep him dead, and those are the total annihilation of either the body or the soul. And I’m not altogether sure about the first.
All that was left on the battlefield that day was a worn rusty sword, with BELIGITOR etched in the Blade.
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
Bestowed by the pagan Godess Inar,upon the king of Silamarh in the his nation’s most dire time of need,it allowed to destroy nigh single-handed,the great horde of the infamous barbarian war-chief,Hordan.
The classic sword of the incorrigible munchkin,you think? Not quite.
A classical enchanted weapon…
A potent tool of battle for a confident warrior.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
It’s no secret that Ogres fight dirty. The slobbering hulks will wield anything they can find in their bloodthirsty rage - which often results in very odd weapons indeed!
The weapon has elvish writting on the hilt, which describes the power of the blade and a warning to whomever may use it. the main users are elvish warriers and members of a royal family as it is normally handed down a family line. The blade is made of platinum which shines mother of pearl and when commanded to it can submerge itself in boiling water which can get up to 110 degrees. The attacker can not withstand the blade near them or on there skin, as the blade enters the body the boiling water will burn them from the inside out within a matter of seconds.
A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
The Grand Arm is a weapon without peer, there is naught a blade nor shield that can withstand it’s mighty blows. This ornate weapon is surely the divine tool of the god of war…
A dagger that makes the user think that he is invisible.
I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.
All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.
This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.