An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.
Like magic Methnik’s sword passed through that of his foes….All too late, the blade was at his neck, it burnt, stinging like acid, it slivered through skin and muscle. Methnik crumpled to his knees, then to the floor, his eyes greyed over and he heard faint words, maybe those of his foe? "Your last lesson in this life. Your teacher? A Serivemn"
This blade is one of the fabled Fatal Swords of antiquity, the metal of the blade folded one-million times.
A sword that stores the identity of the wielder. To transfuse the soul to the blade, one must first stab himself through the heart. The person will not die, but lose the freedom of the soul upon real death.
A wonderous weapon bearing the power and grace of the elvish people…
Cursed swords that bring bad fortune to whoever wields them. Or are they?
A close-quarter combat weapon common in the Locastrian armed forces.
The traditional weapon worn by members of the Maul Rats Regiment.
Brumborion’s blade, the fang of the north, ice razor, the glacial sword, Givone’s Favor
A quick flash of steel was all that was seen in the moonlight…
Most soldiers walk tall with their swords, but few swords walk tall with their soldiers.
A wicked variant on an ancient weapon, the AtomForce NC-3000 is a multi-purpose, close combat tool that allows the wielder a true variety of force options at ranges too close for firearms.
Yet another use for the ubiquitous Iron Spike.
Swords are deliverers of death to the living. This one offers something more to those already dead…
Tired of losing those daily fights in the bathroom? Try this towel on for size.
A sword with a bitter history and a dark stigma
Tantalum is a rare, blue-grey metal that is found deep within the chasms of Ferchiun*. Immune to all but the strongest acids, if more had heard of it would be more sought after. It is nearly as hard as adamantine and holds an edge equally as well. Those few who believed such a tale did not return from their quest to gather any, or if they did, it was not to the homes from which they came.
A magic weapon common among the Orcish tribes
The sword of swords, it is what it needs to be.
If your gonna bury someone, you may as well make sure they stay buried, right? Well, this will definately help.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).