An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?
A sword containing the mind of a legendary general, and very picky who may wield it.
A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.
"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."
A sword with a mission
A special sword that benefits from cleaving skulls at its owner's command.
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
A mighty Demon, now trapped and confused, may make for a powerful ally.
A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
Two fully sentient enchanted scimitars.
My own take on the whole intelligent weapon thing
This sword has had many names. Dreamdweller is just one of them. It has also been called “The Moon’s reflection”, “Soul’s guide” and many others… The sword dwells it’s power from the character, from his essence, his dreams and thoughts…
The Grand Sword of the Warlord is a weapon of destiny. It has been wielded by most of the greatest warrior leaders in History. It is their compaion. It is also, unknown to most, a legacy of Corvus the Mad.
A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?