An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?
A sword containing the mind of a legendary general, and very picky who may wield it.
A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.
"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."
A sword with a mission
A special sword that benefits from cleaving skulls at its owner's command.
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
A mighty Demon, now trapped and confused, may make for a powerful ally.
A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
Two fully sentient enchanted scimitars.
My own take on the whole intelligent weapon thing
This sword has had many names. Dreamdweller is just one of them. It has also been called “The Moon’s reflection”, “Soul’s guide” and many others… The sword dwells it’s power from the character, from his essence, his dreams and thoughts…
The Grand Sword of the Warlord is a weapon of destiny. It has been wielded by most of the greatest warrior leaders in History. It is their compaion. It is also, unknown to most, a legacy of Corvus the Mad.
A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...