"The Blizzard be strong outside, lads; settle yehself in and breathe the steam; we'll pass the time with a story."
A polished flake of porous stone, stained a deep, rusted brown, this once-hallowed knife contains traces of the eldest of magics.
The grudging gift of thankful mermen, a fine blade with a bit of baggage.
A magic knife - when it hits a target, it can age them by centuries, and may de-age the user.
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
"Isn't it just a skillet?"
"That's what I thought... Now I'm not so sure."
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
"It's a bit rusted... but I think with time, you'll find that this ol' thing is a worthy travelling companion. And for you, miss... just 90 sovereigns."
A sword that defines and exemplifies the city of Angradhat
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
"This sword! It's helping me connect all the dots!"
"Yeah, even the dots that don't exist!"
This sword may not look like much, but it will probably save your life.
"Surely, you wouldn't deprive an old man of his walking stick?" Uh, yeah- you probably should.
A favored weapon for rogue/thief followers of the Sun God.
As the sun set, the holy monk of Jove muttered a word and the tip of his staff flared into flame like a torch, without being burned or scorched in any way by it's own holy fire. He carried on his way without fear of being sneaked up on or stepping off the path in the dark.
The Staff of the Zythumancer can bring the most helpless alcoholic into the embrace of sobriety or turn a tetotaller into a useless drunk with a simple tap to the head.
A black sword, blessed with elemental power, and tainted with hatred and rage
Nine times out of ten, it’s the undead that do the running.
Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.
Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.
The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.
Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.
In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.
Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.