The Sword of Huran is the chosen weapon of The Order of the Spellswords. Each one of them crafts their own Sword of Huran to serve them in their battles for the king.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
Brumborion’s blade, the fang of the north, ice razor, the glacial sword, Givone’s Favor
Swords are deliverers of death to the living. This one offers something more to those already dead…
An ancient relic of a long-dead hero and a link to the divine
A legendary weapon of the Ouzquin Dremorix
These are the traditional honor weapons of the legendary Blades of the Golden Sun. It is with these weapons that they defended the Imperial Realm from the Taint of Shadow. Or so some say.
The enormous hammer of the Warlord Gyog Ak-Thail, the Ribcage Destroyer. It is said to have slain 3,000 men.
Sovereign’s Swords are the distinctive weapons of the Sovereign’s Finest, the upper ranked members of the Kingdom’s forces. These special agents are the Sovereign’s hands, imparting justice and rulings when needed, being embassy, or doing special duties.
A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
A tool of war, given free will to foster stife and conflict, that used that very same free will to become a messenger of peace.
The sword of the Half-Elven Warrior-Priest Ryhiron. It was forged by the very God whom Ryhiron serves, as a reward for his extended faith and loyal service.
It is especially effective against those who would defile all that is good and relates to its user through his very mood and thoughts.
Some say it speaks to the wielder, whispering a soft song of serenity and peace.
Created 10,000 years ago by the blood and sweat of every dying race that was raped and plundered by the dragons…
A sword that learns and teaches, forever singing of past and present.
A special sword handed down to only the worthy few men who possess the true nature of the Righteous Order.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).