The Sword of Huran is the chosen weapon of The Order of the Spellswords. Each one of them crafts their own Sword of Huran to serve them in their battles for the king.
This relic, while of little value against the living, is a formidable tool against the beasts from beyond.
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
Brumborion’s blade, the fang of the north, ice razor, the glacial sword, Givone’s Favor
Swords are deliverers of death to the living. This one offers something more to those already dead…
An ancient relic of a long-dead hero and a link to the divine
A legendary weapon of the Ouzquin Dremorix
These are the traditional honor weapons of the legendary Blades of the Golden Sun. It is with these weapons that they defended the Imperial Realm from the Taint of Shadow. Or so some say.
The enormous hammer of the Warlord Gyog Ak-Thail, the Ribcage Destroyer. It is said to have slain 3,000 men.
Sovereign’s Swords are the distinctive weapons of the Sovereign’s Finest, the upper ranked members of the Kingdom’s forces. These special agents are the Sovereign’s hands, imparting justice and rulings when needed, being embassy, or doing special duties.
A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
A tool of war, given free will to foster stife and conflict, that used that very same free will to become a messenger of peace.
The sword of the Half-Elven Warrior-Priest Ryhiron. It was forged by the very God whom Ryhiron serves, as a reward for his extended faith and loyal service.
It is especially effective against those who would defile all that is good and relates to its user through his very mood and thoughts.
Some say it speaks to the wielder, whispering a soft song of serenity and peace.
Created 10,000 years ago by the blood and sweat of every dying race that was raped and plundered by the dragons…
A sword that learns and teaches, forever singing of past and present.
A special sword handed down to only the worthy few men who possess the true nature of the Righteous Order.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.