This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…
“Across my back rests the Scorpion’s Tail; a long, narrow, scythe-like thorn forged of Bronzed Imuricum, tempered with the blood of the Dragonkind, those ancient scourges of man, and sharpened against scale and talon alike.”
Some might call it a clawed glove. That would be Anthrocentric. It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws. The Clawed Races uses these "claws" to enhance their natural combative ability.
The silver and gold longsword of a knight of flame.
One set was forged with love, the other with hate. But they were both powerful weapons.
The Arch-Angel Zeviah used this sword to purge the world of Evil so the Gods could create life…
Twin elvish short swords. Used in the same manner as Drizzt Do’Urden fights. Slightely curved tips etched in runes. Wielded by Hathil.
A cleaver the size of a large shield.
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
This is it. The one that started them all. The very first flaming weapon.
The great warrior Golden Pinions Youhei once carried this sword. It is said that on the day his wife, Elex, died, he leapt into the sea and sank to the bottom, taking this sword with him.
Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Long lost beneath the raging seas, the Sword holds the pure power that nobody could ever contain.
A well worn ornamental axe that has been used beyond its intended ritual uses. Reason being that it has an aura around it that negates all magic.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.