“Masterful Ares, god of war you place me in this dread place far from my home, no friends or family, and only you to talk to. Still even you seem never to answer. I have served you many a century and still you wont answer my prayer, well this last prayer I will send with all the blood of the men of this world if you will send me home.” Paladrim, his final prayer to Ares
A dark dagger of song, forged for vengance. It shall have that vengance.
A long sword with a curved light steel-like blade and a ruby inlaid into the pommel of the swords hilt. Used by the greatest of Warriors to vanquish their foes, be them good or evil.
“A man needs two things to become a saint. He must perform three miracles, and then he must die. Perform your miracles, sir, and come to me when you are ready to become a saint.”
—Azariah Saintmaker, Dread Lord of Hatred
A unique spear that was lost in production.
A sturdy, primitive Pictish axe
A spear that reflects the life of it’s owner trough small Haiku like poems. As the soldier lives his life the spear casts a shadow of his great exploits. Small runes are carefully etched in the ash shaft after a great battle or another important event in the warriors life.
All that was left on the battlefield that day was a worn rusty sword, with BELIGITOR etched in the Blade.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
The demon stood before him laughing, “That puny sword can’t touch me.”
Without a word the man turned the blade so that the edge faced the demon, he ran ducked under the demons fist and slashed through the stomach of the foul creature. “How?”Â The demon asked.
“You have been found guilty!” Spoke Nemisis*
*before the Battle of Fate
Thousands of orcs chant in unison as their champion and chieftan raises the black iron morningstar, they chant for the hammer of the underworld, the unbeatable weapon of orcdom.
Formed entirely of shadowstuff, Ranunculus passes through matter and living things. While objects are unaffected by its passing, living creatures, when struck, are stunned and descend instantly into madness, effectively removing them from any battle. Upon spoken command, Ranunculus will instantly return to its owner’s hand.
Touched by the gods, this ancient blade is also called the Hero’s Sword, Trevor’s Folly, and Fooldoom depending on which song or tale is being told about it.
Ghostly flaming apparition of a blade, slayer of spectres and all that is ethereal, wielded by its durable hilt inlaid in gold, silver, ivory and white pearls. It can turn the tide when fighting the intangible.
“Odd style, you present yourself with.”
“Yes indeed, it suits me well enough.”
::lunge:: ::parry:: ::cross:: ::reposte:: ::parry::
“Strange you lead with your dagger, yet you attack in defend with your right…”
“I’d honor you with a flourish from my left but that would hardly be fair…”
“First blood it is, on guard!”
When the Reverend Fury had his old sword reforged, it was done for one purpose: to assist him in his quest to wipe the undead from the earth.
A legendary sword used to hunt enemy leaders.
A legendary sword that might save your life.
A legendary axe—once you are hit, there is no escape.
Sometimes a sword’s value is not determined by magical properties, of gilding and jewels. Sometimes it’s value comes from it’s deeds and it’s history
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.