Thirty+ Knives for your PCs to use or to face in battle.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
Seven sharp, steely swords to stab, stick and slice with.
The Bastard Axe is a common weapon of the warriors of Vikingheim, a sturdy weapon that can be used with one or two hands, or simply thrown at an enemy
A collection of Chinse Broadswords (Daos) from history and folklore (3rd in my Chinse lore Codex)
A legendary weapon for my Dragon Empire setting, inspired by an actual weapon that existed in Chinese history
"Come on,, chop chop, I haven't got all day." The last words of Sir Percy Quantril before being beheaded for his attempted coup against Queen Yocasta.
A close quarters combat weapon, and one of the more vicious ways to ruin someone's day
Two halberds that were made for each other.
A thaumatechnological weapon, an example of the marriage between intricate technological innovation and sophisticated magic engineering.
A powered melee weapon for power armor assault troopers
'Oh great, another mouth to feed'
They didn't nickname him "Sparky" behind his back for nothing...
Devjuha backed away from the engaged foe, his opposite wand moving further out. He held the rod sideways, bracing it against his chest. Then ran, full speed, to the right. He caught an unwary opponent, lingering near the edge of the battle, right in the neck with the vicious assault from his Rod of Duality.
"All I could do was stare as my strange opponent hefted his key-like lance. He told me my armor would only hinder me in this fight. I didn’t believe him at the time, but he was right."
A collection of unconventional weapons
28- Twin Lotus
The Admiral was not expecting it when one of the officers that he was expecting to see thrust his hand against his forehead. At once he fell, knocked out, upon his desk. The hand thst touched him was not a human hand but a Hand of Ma-O, and the officers were disguised Children of Ma-O, who dressed him in a captain’s uniform and walked him out between them, telling the sailors at the gate that he was drunk and that they would prefer it that the secret was kept from his fellow officers.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir