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Anteaus
June 8, 2005
Hits: 7597
Comments: 16
Ideas: 0
Votes: 10 / 3.050000
Aquaverso    Items  (Materials)   (Non-Magical)

The boat floats on what?
Air, the Aquaverso makes it float on air.

Anteaus
June 8, 2005
Hits: 5810
Comments: 13
Ideas: 0
Votes: 17 / 3.735294
Philosopher's Mercury    Items  (Materials)   (Non-Magical)

12 years ago: When Lord Caasi turns his restless mind to the ancient art of alchemy, he unleashes Philosopher’s Mercury, a primal source of matter and a key to manipulating the four elements of Danmatum, Lux, Phlegm and Gas

Maggot
May 3, 2005
Hits: 4397
Comments: 6
Ideas: 0
Votes: 8 / 2.937500
Ahal Paste    Items  (Materials)   (Non-Magical)

A traditional weapon among certain primitive tribes such as the Powi,this strange paste derived from the Ahal nut has been used to suprise and encumber many an opponent.

Agar
April 3, 2004
Hits: 7184
Comments: 11
Ideas: 0
Votes: 12 / 4.583333
Helspar    Items  (Materials)   (Non-Magical)

A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.

Shadoweagle
March 24, 2004
Hits: 7928
Comments: 16
Ideas: 0
Votes: 14 / 4.928571
Imuricum    Items  (Materials)   (Non-Magical)

A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.

CaptainPenguin
July 22, 2003
Hits: 7846
Comments: 13
Ideas: 0
Votes: 8 / 3.187500
Lizardfolk Gold    Items  (Materials)   (Non-Magical)

Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…

CaptainPenguin
May 24, 2003
Hits: 7953
Comments: 12
Ideas: 0
Votes: 11 / 3.818182
Umbral Clot    Items  (Materials)   (Non-Magical)

A fist-sized clot of shadows with strange visual properties.

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Random Idea Seed View All Idea Seeds

When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp


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