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Anteaus
June 8, 2005
Hits: 7497
Comments: 16
Ideas: 0
Votes: 10 / 3.050000
Aquaverso    Items  (Materials)   (Non-Magical)

The boat floats on what?
Air, the Aquaverso makes it float on air.

Anteaus
June 8, 2005
Hits: 5750
Comments: 13
Ideas: 0
Votes: 17 / 3.735294
Philosopher's Mercury    Items  (Materials)   (Non-Magical)

12 years ago: When Lord Caasi turns his restless mind to the ancient art of alchemy, he unleashes Philosopher’s Mercury, a primal source of matter and a key to manipulating the four elements of Danmatum, Lux, Phlegm and Gas

Maggot
May 3, 2005
Hits: 4352
Comments: 6
Ideas: 0
Votes: 8 / 2.937500
Ahal Paste    Items  (Materials)   (Non-Magical)

A traditional weapon among certain primitive tribes such as the Powi,this strange paste derived from the Ahal nut has been used to suprise and encumber many an opponent.

Agar
April 3, 2004
Hits: 7105
Comments: 11
Ideas: 0
Votes: 12 / 4.583333
Helspar    Items  (Materials)   (Non-Magical)

A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.

Shadoweagle
March 24, 2004
Hits: 7851
Comments: 16
Ideas: 0
Votes: 14 / 4.928571
Imuricum    Items  (Materials)   (Non-Magical)

A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.

CaptainPenguin
July 22, 2003
Hits: 7796
Comments: 12
Ideas: 0
Votes: 7 / 3.285714
Lizardfolk Gold    Items  (Materials)   (Non-Magical)

Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…

CaptainPenguin
May 24, 2003
Hits: 7905
Comments: 12
Ideas: 0
Votes: 11 / 3.818182
Umbral Clot    Items  (Materials)   (Non-Magical)

A fist-sized clot of shadows with strange visual properties.

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Random Idea Seed View All Idea Seeds

A Killer in Town

       By: caesar193

A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.

The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.

In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.

Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?

Ideas  ( Plots ) | September 29, 2013 | View | UpVote 4xp


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